This is homebrew, submitted by a member of the community.
Younger Herald of Fear
Younger Herald of Fear
Medium Undead, Chaotic EvilMedium Undead, Chaotic Evil
Ambusher. The Younger Herald of Fear has advantage on attacks rolls against any creature it has surprised.
Mimicry. The Younger Herald of Fear can mimic any sounds it has heard. A creature that hears the sounds can tell they are imitations with a successful DC 18 Wisdom (Insight) check. The sounds it can mimic are only of pain. A pained animal, beast, or in the case of sentient life: pleading, wailing, begging...
Keen Hearing and Smell. The Younger Herald of Fear has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Undead Fortitude. If damage reduces the Younger Herald of Fear to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant/fire or from a critical hit. On a success, the Younger Herald of Fear drops to 1 hit point instead.
Rejuvenation. A destroyed Younger Herald of Fear resurrects, regaining all its hit points and becoming active again, within 1d4 hours of being destroyed. This trait does not function if the destroyed Younger Herald of Fear is burned.
[b][i]Ambusher.[/b][/i] The Younger Herald of Fear has advantage on attacks rolls against any creature it has surprised.
[b][i]Mimicry.[/b][/i] The Younger Herald of Fear can mimic any sounds it has heard. A creature that hears the sounds can tell they are imitations with a successful DC 18 Wisdom (Insight) check. The sounds it can mimic are only of pain. A pained animal, beast, or in the case of sentient life: pleading, wailing, begging...
[b][i]Keen Hearing and Smell.[/b][/i] The Younger Herald of Fear has advantage on Wisdom (Perception) checks that rely on hearing or smell.
[b][i]Undead Fortitude.[/b][/i] If damage reduces the Younger Herald of Fear to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant/fire or from a critical hit. On a success, the Younger Herald of Fear drops to 1 hit point instead.
[b][i]Rejuvenation.[/b][/i] A destroyed Younger Herald of Fear resurrects, regaining all its hit points and becoming active again, within [1d4] hours of being destroyed. This trait does not function if the destroyed Younger Herald of Fear is burned.
Actions
Multiattack. The Younger Herald of Fear makes three attacks: one with its bite and two with its claws.
Icy Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (2d6+5) slashing and cold damage.
Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 8 (2d6+5) piercing and necrotic damage.
Consume Corpse. The Younger Herald of Fear feasts on the corpse of one enemy within 5 feet of it that died within the past minute, consuming its flesh and bones. For 1 minute, the Younger Herald of Fear gains the benefits of the Haste spell (no concentration required).
BONUS ACTIONS
Inhuman Mobility. As a bonus action, the Younger Herald of Fear can Disengage and move half its movement speed in any direction without taking an opportunity attack as long as they end their turn within 5 feet of an enemy or tree.
[b][i]Multiattack.[/b][/i] The Younger Herald of Fear makes three attacks: one with its bite and two with its claws.
[b][i]Icy Claw.[/b][/i] [i]Melee Weapon Attack[/i]: [+9] to hit, reach 5 ft., one target. [i]Hit:[/i] 8 ([2d6+5]) slashing and cold damage.
[b][i]Bite.[/b][/i] [i]Melee Weapon Attack[/i]: [+9] to hit, reach 5 ft., one target. [i]Hit:[/i] 8 ([2d6+5]) piercing and necrotic damage.
[b][i]Consume Corpse.[/b][/i] The Younger Herald of Fear feasts on the corpse of one enemy within 5 feet of it that died within the past minute, consuming its flesh and bones. For 1 minute, the Younger Herald of Fear gains the benefits of the Haste spell (no concentration required).
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[b]BONUS ACTIONS[/b]
[b][i]Inhuman Mobility.[/b][/i] As a bonus action, the Younger Herald of Fear can Disengage and move half its movement speed in any direction without taking an opportunity attack as long as they end their turn within 5 feet of an enemy or tree.
Legendary Actions
Details
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