This is homebrew, submitted by a member of the community.
Dream Eater
Dream Eater
Medium Fiend, Lawful EvilMedium Fiend, Lawful Evilpiercing, and slashing from nonmagical weapons
100 ftCelestial, Common, Draconic, Infernal, telepathy
100 ft
Shapechanger. The dream eater can use its turn to polymorph
into a Small or Medium humanoid it has seen, or back into
its true form. Its statistics, other than its size, are the same
in all forms. Any equipment it is wearing or carrying isn’t
transformed. It reverts to its true form if it dies.
Innate Spellcasting. The dream eater’s innate spellcasting
ability is Charisma (spell save DC 16). It can innately cast the
following spells, requiring no material components:
At will: command
3/day: suggestion
[b]Shapechanger.[/b] The dream eater can use its turn to polymorph
into a Small or Medium humanoid it has seen, or back into
its true form. Its statistics, other than its size, are the same
in all forms. Any equipment it is wearing or carrying isn’t
transformed. It reverts to its true form if it dies.
[b]Innate Spellcasting.[/b] The dream eater’s innate spellcasting
ability is Charisma (spell save DC 16). It can innately cast the
following spells, requiring no material components:
At will: command
3/day: suggestion
Actions
Multiattack. The dream eater makes one bite attack and one
claw attack.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 11 (2d8 + 2) piercing damage, and the target is grappled
(escape DC 12).
Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 24 (4d10 + 2) slashing damage.
Dream Eater’s Caress. A creature that ends its turn grappled
by a dream eater is restrained until the end of its next turn, it
takes 5 (1d4 + 3) psychic damage, and the dream eater gains
the same number of temporary hit points.
Lotus Scent (Recharge 6). The dream eater secretes an oily
chemical that most creatures find intoxicating. All living
creatures within 30 feet must succeed on a DC 14 Constitution
saving throw against poison or be poisoned for 2d4 rounds.
While poisoned this way, the creature is stunned. Creatures
that successfully save are immune to that dream eater’s lotus
scent for 24 hours.
Waking Dreams (1/Day). Every creature within 20 feet of the
dream eater must make a DC 16 Charisma saving throw. Those
that fail enter waking dreams and are confused (as the spell)
for 6 rounds. On turns when the creature can act normally
(rolls 9 or 10 for the confusion effect), it can repeat the saving
throw at the end of its turn, and the effect ends early on a
successful save.
[b]Multiattack.[/b] The dream eater makes one bite attack and one
claw attack.
[b]Bite.[/b] Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 11 (2d8 + 2) piercing damage, and the target is grappled
(escape DC 12).
[b]Claw.[/b] Melee Weapon Attack: +7 to hit, reach 5 ft., one target.
Hit: 24 (4d10 + 2) slashing damage.
[b]Dream Eater’s Caress.[/b] A creature that ends its turn grappled
by a dream eater is restrained until the end of its next turn, it
takes 5 (1d4 + 3) psychic damage, and the dream eater gains
the same number of temporary hit points.
[b]Lotus Scent (Recharge 6).[/b] The dream eater secretes an oily
chemical that most creatures find intoxicating. All living
creatures within 30 feet must succeed on a DC 14 Constitution
saving throw against poison or be poisoned for 2d4 rounds.
While poisoned this way, the creature is stunned. Creatures
that successfully save are immune to that dream eater’s lotus
scent for 24 hours.
[b]Waking Dreams (1/Day).[/b] Every creature within 20 feet of the
dream eater must make a DC 16 Charisma saving throw. Those
that fail enter waking dreams and are confused (as the spell)
for 6 rounds. On turns when the creature can act normally
(rolls 9 or 10 for the confusion effect), it can repeat the saving
throw at the end of its turn, and the effect ends early on a
successful save.
Legendary Actions
Details
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