This is homebrew, submitted by a member of the community.
Raziel
Raziel
Large Celestial, Lawful Good Large Celestial, Lawful Good
Angelic Weapons. Raziel's weapon attacks are magical. When Raziel hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).
Flame Eater. If Raziel were to be hit by non-magical fire damage he instead regains hit points equal to the damage dealt.
Innate Spellcasting. Raziel's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, Flame Strike, resurrection
1/day each: commune, Delayed Blast Fireball, Firestorm
Magic Resistance. Raziel has advantage on saving throws against spells and other magical effects.
Angelic Weapons. Raziel's weapon attacks are magical. When Raziel hits with any weapon, the weapon deals an extra [6d8] radiant damage (included in the attack).
Flame Eater. If Raziel were to be hit by non-magical fire damage he instead regains hit points equal to the damage dealt.
Innate Spellcasting. Raziel's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:
At will: detect evil and good, invisibility (self only)
3/day each: blade barrier, dispel evil and good, Flame Strike, resurrection
1/day each: commune, Delayed Blast Fireball, Firestorm
Magic Resistance. Raziel has advantage on saving throws against spells and other magical effects.
Actions
Multiattack. Raziel makes two greatsword attacks.
Greatsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6+8) slashing damage plus 27 (6d8) radiant damage.
Flame Blast. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8+6) piercing damage plus 27 (6d8) Fire damage.
Flying Sword. Raziel releases his greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if Raziel dies.
Healing Touch (2/Day). Raziel touches another creature. The target magically regains 40 (8d8+4) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Multiattack. Raziel makes two greatsword attacks.
Greatsword. Melee Weapon Attack: [+15] to hit, reach 5 ft., one target. Hit: 22 ([4d6+8]) slashing damage plus 27 ([6d8]) radiant damage.
Flame Blast. Ranged Weapon Attack: [+13] to hit, range 150/600 ft., one target. Hit: 15 ([2d8+6]) piercing damage plus 27 ([6d8]) Fire damage.
Flying Sword. Raziel releases his greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if Raziel dies.
Healing Touch (2/Day). Raziel touches another creature. The target magically regains 40 ([8d8+4]) hit points and is freed from any curse, disease, poison, blindness, or deafness.
Legendary Actions
Details
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