Kassoon

This is homebrew, submitted by a member of the community.

Raziel

Raziel

Large Celestial, Lawful Good Large Celestial, Lawful Good
Armor Class 21 (natural armor)21 (natural armor)
[~<13]
+/-/*
Hit Points 248 (18d10+144])248 (18d10+144])
[~1-6]
Speed 50 ft., 150ft flying 50 ft., 150ft flying

STR
28 (+9)
DEX
22 (+6)
CON
28 (+9)
INT
25 (+7)
WIS
25 (+7)
CHA
26 (+8)

Token URL:
Saving Throws - STR +19 CON +19 DEX +16 - STR +19 CON +19 DEX +16
Skills -Athletics +19, -Athletics +19,
Damage Vulnerabilities
Damage Resistances -Radiant, Non magical Bludgeoning, Piercing, and Slashing
Damage Immunities -non-magical Fire
Condition Immunities -Charmed, Exhaustion, Frightened, Poisoned -Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120ft, Passive Perception 24Truesight 120ft, Passive Perception 24
Languages Telepathy 120ft, AllTelepathy 120ft, All
PB +6
Challenge 20 (25,000 XP)

[+instructions]

Angelic Weapons. Raziel's weapon attacks are magical. When Raziel hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).

Flame Eater. If Raziel were to be hit by non-magical fire damage he instead regains hit points equal to the damage dealt.

Innate Spellcasting. Raziel's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

3/day each: blade barrier, dispel evil and good, Flame Strike, resurrection

1/day each: commune, Delayed Blast Fireball, Firestorm

Magic Resistance. Raziel has advantage on saving throws against spells and other magical effects.

Angelic Weapons. Raziel's weapon attacks are magical. When Raziel hits with any weapon, the weapon deals an extra [6d8] radiant damage (included in the attack).

Flame Eater. If Raziel were to be hit by non-magical fire damage he instead regains hit points equal to the damage dealt.

Innate Spellcasting. Raziel's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:

At will: detect evil and good, invisibility (self only)

3/day each: blade barrier, dispel evil and good, Flame Strike, resurrection

1/day each: commune, Delayed Blast Fireball, Firestorm

Magic Resistance. Raziel has advantage on saving throws against spells and other magical effects.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. Raziel makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6+8) slashing damage plus 27 (6d8) radiant damage.

Flame Blast. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8+6) piercing damage plus 27 (6d8) Fire damage.

Flying Sword. Raziel releases his greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if Raziel dies.

Healing Touch (2/Day). Raziel touches another creature. The target magically regains 40 (8d8+4) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Multiattack. Raziel makes two greatsword attacks.

Greatsword. Melee Weapon Attack: [+15] to hit, reach 5 ft., one target. Hit: 22 ([4d6+8]) slashing damage plus 27 ([6d8]) radiant damage.

Flame Blast. Ranged Weapon Attack: [+13] to hit, range 150/600 ft., one target. Hit: 15 ([2d8+6]) piercing damage plus 27 ([6d8]) Fire damage.

Flying Sword. Raziel releases his greatsword to hover magically in an unoccupied space within 5 feet of it. If the solar can see the sword, the solar can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the solar's hands. If the hovering sword is targeted by any effect, the solar is considered to be holding it. The hovering sword falls if Raziel dies.

Healing Touch (2/Day). Raziel touches another creature. The target magically regains 40 ([8d8+4]) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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