Kassoon

This is homebrew, submitted by a member of the community.

Formian Myrmarch

Formian Myrmarch

Medium Creature, NeutralMedium Creature, Neutral
Armor Class 1818
[~<13]
+/-/*
Hit Points 152 (16d10+64)152 ([16d10+64])
[~1-6]
Speed 50 ft., burrow 15 ft.50 ft., burrow 15 ft.

STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
16 (+3)
CHA
17 (+3)

Token URL:
Saving Throws - -
Skills Athletics +8, Insight +7, Perception +7, Persuasion +7 Athletics +8, Insight +7, Perception +7, Persuasion +7
Damage Vulnerabilities
Damage Resistances -
Damage Immunities acid, poison
Condition Immunities poisoned poisoned
Senses blindsight 30 ft., darkvision 60 ft., Passive Perception 17blindsight 30 ft., darkvision 60 ft., Passive Perception 17
Languages Common, pheromone telepathy 120 f.Common, pheromone telepathy 120 f.
PB +4
Challenge 9 (5,000 XP)

[+instructions]

Innate Spellcasting. The formian’s spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The formian can innately cast the following spells, requiring no material components:

At will: clairvoyance, comprehend languages, detect magic, detect thoughts
3/day each: charm monster, hold monster, suggestion

1/day: feeblemind

Swarm Tactics. The formian has advantage on an attack roll against a creature if at least one other formian ally is within 5 feet of the creature and the ally is not incapacitated. If a formian makes an attack with advantage and hits, the target must succeed on a DC15 Strength saving throw or be knocked prone.

Surefooted. The formian has advantage on saving throws versus being knocked prone.

Innate Spellcasting. The formian’s spellcasting ability is Intelligence (spell save DC 15, [+7] to hit with spell attacks). The formian can innately cast the following spells, requiring no material components:

At will: clairvoyance, comprehend languages, detect magic, detect thoughts
3/day each: charm monster, hold monster, suggestion
1/day: feeblemind

Swarm Tactics. The formian has advantage on an attack roll against a creature if at least one other formian ally is within 5 feet of the creature and the ally is not incapacitated. If a formian makes an attack with advantage and hits, the target must succeed on a DC15 Strength saving throw or be knocked prone.

Surefooted. The formian has advantage on saving throws versus being knocked prone.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The formian makes one Bite attack, two Claw attacks, and one Sting attack, or it makes two Javelin attacks.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) piercing damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) slashing damage.

Sting. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) piercing damage. If the target is a creature, it must make a DC 17 Constitution saving throw. On a failure, the target takes 13 (3d8) acid damage and becomes poisoned until the end of its next turn. If the saving throw is successful, the target takes half as much damage and is not poisoned.

Javelin. Ranged Weapon Attack: +8 to hit, range 30/120, one target. Hit: 6 (1d6+4) piercing damage. If the target is a creature, it must make a DC 17 Constitution saving throw. On a failure, the target takes 9 (2d8) acid damage and becomes poisoned until the end of its next turn. If the saving throw is successful, the target takes half as much damage and is not poisoned.



BONUS ACTIONS

Inspire Hive (1/day). The formian can inspire all other formians within 120 feet, granting each of them 12 temporary hit points, +2 on attack rolls, and immunity 420 to being frightened. The effect lasts for 1 minute. Note, the effects of multiple Inspire Hive actions do not stack; recipients may choose which effect to accept.

Multiattack. The formian makes one Bite attack, two Claw attacks, and one Sting attack, or it makes two Javelin attacks.

Bite. Melee Weapon Attack: [+8] to hit, reach 5 ft., one target. Hit: 13 ([2d8+4]) piercing damage.

Claw. Melee Weapon Attack: [+8] to hit, reach 5 ft., one target. Hit: 11 ([2d6+4]) slashing damage.

Sting. Melee Weapon Attack: [+8] to hit, reach 5 ft., one target. Hit: 9 ([1d10+4]) piercing damage. If the target is a creature, it must make a DC 17 Constitution saving throw. On a failure, the target takes 13 ([3d8]) acid damage and becomes poisoned until the end of its next turn. If the saving throw is successful, the target takes half as much damage and is not poisoned.

Javelin. Ranged Weapon Attack: [+8] to hit, range 30/120, one target. Hit: 6 ([1d6+4]) piercing damage. If the target is a creature, it must make a DC 17 Constitution saving throw. On a failure, the target takes 9 ([2d8]) acid damage and becomes poisoned until the end of its next turn. If the saving throw is successful, the target takes half as much damage and is not poisoned.



[title]BONUS ACTIONS
Inspire Hive (1/day). The formian can inspire all other formians within 120 feet, granting each of them 12 temporary hit points, [+2] on attack rolls, and immunity 420 to being frightened. The effect lasts for 1 minute. Note, the effects of multiple Inspire Hive actions do not stack; recipients may choose which effect to accept.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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