Kassoon

This is homebrew, submitted by a member of the community.

Duncan, the Infernal-Legged Dwarven Miner

Duncan, the Infernal-Legged Dwarven Miner

Medium Creature, Chaotic neutralMedium Creature, Chaotic neutral
Armor Class 1616
[~<13]
+/-/*
Hit Points 95 (10d8 + 50)95 ([10d8 + 50])
[~1-6]
Speed 40 ft. (infernal legs)40 ft. (infernal legs)

STR
17 (+3)
DEX
16 (+3)
CON
20 (+5)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)

Token URL:
Saving Throws -Strength +6, Dexterity +6, Constitution +8 -Strength [+6], Dexterity [+6], Constitution [+8]
Skills -Athletics +6, Intimidation +2 -Athletics [+6], Intimidation [+2]
Damage Vulnerabilities
Damage Resistances -Fire, Poison
Damage Immunities -
Condition Immunities -Charmed, Exhaustion (from overexertion) -Charmed, Exhaustion (from overexertion)
Senses Passive Perception 11Passive Perception 11
Languages Common, DwarvishCommon, Dwarvish
PB +3
Challenge 5 (1,800 XP)

[+instructions]

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The miner makes two attacks with his pickaxe or kicks with his infernal legs.

Pickaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (1d12+3) slashing damage plus 3 (1d6) fire damage.

Infernal Kick. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+3) bludgeoning damage plus 3 (1d6) fire damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Fiery Stampede (Recharge 5–6). The dwarf charges in a straight line up to 40 feet, trampling everything in his path. Creatures within 10 feet of his path must make a DC 15 Dexterity saving throw, taking 21 (6d6) fire damage on a failed save, or half as much on a successful one.

[b]Multiattack.[/b] The miner makes two attacks with his pickaxe or kicks with his infernal legs.

[b]Pickaxe.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 10 ([1d12+3]) slashing damage plus 3 ([1d6]) fire damage.

[b]Infernal Kick.[/b] Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 11 ([2d6+3]) bludgeoning damage plus 3 ([1d6]) fire damage, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.

[b]Fiery Stampede (Recharge 5–6).[/b] The dwarf charges in a straight line up to 40 feet, trampling everything in his path. Creatures within 10 feet of his path must make a DC 15 Dexterity saving throw, taking 21 ([6d6]) fire damage on a failed save, or half as much on a successful one.

Legendary Actions

Infernal Leg Abilities

Unstoppable Momentum. If the miner moves at least 20 feet in a straight line, he gains advantage on melee attack rolls for that turn, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.

Chaotic Surge (Recharge 5–6). The miner’s cursed legs surge with infernal power. As a bonus action, he can move up to his speed without provoking opportunity attacks. His legs leave a trail of burning embers, and any creature that starts its turn in his path takes 2d6 fire damage.

Legs of Infernal Flame. The dwarf's legs deal an extra 1d6 fire damage on melee attacks and have advantage against effects that would restrain or paralyze him.

[b]Infernal Leg Abilities[/b]

[b]Unstoppable Momentum.[/b] If the miner moves at least 20 feet in a straight line, he gains advantage on melee attack rolls for that turn, and the target must succeed on a DC 15 Strength saving throw or be knocked prone.

[b]Chaotic Surge (Recharge 5–6).[/b] The miner’s cursed legs surge with infernal power. As a bonus action, he can move up to his speed without provoking opportunity attacks. His legs leave a trail of burning embers, and any creature that starts its turn in his path takes [2d6] fire damage.

[b]Legs of Infernal Flame.[/b] The dwarf's legs deal an extra [1d6] fire damage on melee attacks and have advantage against effects that would restrain or paralyze him.
 

Details

Reactions

Flame Burst (1/Day). When reduced to 0 hit points, the miner’s legs explode in a fiery blast. Each creature within 10 feet must make a DC 15 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.

Bonus Action

Chaotic Dash. The miner moves an additional 30 feet without provoking opportunity attacks, leaving trails of fire in his wake.

Legendary Resistance (1/Day)

If the miner fails a saving throw, he can choose to succeed instead.

[b]Reactions[/b]

[b]Flame Burst (1/Day).[/b] When reduced to 0 hit points, the miner’s legs explode in a fiery blast. Each creature within 10 feet must make a DC 15 Dexterity saving throw, taking 14 ([4d6]) fire damage on a failed save, or half as much damage on a successful one.

[b]Bonus Action[/b]

[b]Chaotic Dash.[/b] The miner moves an additional 30 feet without provoking opportunity attacks, leaving trails of fire in his wake.

[b]Legendary Resistance (1/Day)[/b]

If the miner fails a saving throw, he can choose to succeed instead.
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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