Kassoon

This is homebrew, submitted by a member of the community.

Turbo granny

Turbo granny

Medium Creature, NeutralMedium Creature, Neutral
Armor Class 1515
[~<13]
+/-/*
Hit Points 150 (3d8)150 ([3d8])
[~1-6]
Speed 60ft.60ft.

STR
12 (+1)
DEX
22 (+6)
CON
16 (+3)
INT
12 (+1)
WIS
14 (+2)
CHA
18 (+4)

Token URL:
Saving Throws Dexterity +9, Charisma +7 Skills: Intimidation +8, Perception +6, Stealth +9 Damage Resistances: Cold, Necrotic, Lightning, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities: Poison Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Poisoned, Prone, Restrained Senses: Darkvision 120 ft., Passive Perception 16 Languages: Common, Infernal, Abyssal Dexterity [+9], Charisma [+7] Skills: Intimidation [+8], Perception [+6], Stealth [+9] Damage Resistances: Cold, Necrotic, Lightning, Bludgeoning, Piercing, and Slashing from Nonmagical Attacks Damage Immunities: Poison Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Poisoned, Prone, Restrained Senses: Darkvision 120 ft., Passive Perception 16 Languages: Common, Infernal, Abyssal
Skills - -
Damage Vulnerabilities
Damage Resistances -
Damage Immunities -
Condition Immunities - -
Senses Passive Perception 10Passive Perception 10
Languages CommonCommon
PB +2
Challenge 0 (10 XP)

[+instructions]

Actions

[~Hit +2, DC <13, DPR 0-1]

Turbo Granny can move through creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.


Fearsome Appearance: Any creature that starts its turn within 30 feet of Turbo Granny and can see her must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.


A creature that succeeds on this saving throw is immune to her Fearsome Appearance for 24 hours.Incorporeal Movement: Turbo Granny can move through creatures and objects without expending extra movement. She cannot end her turn inside a creature or object.


Multiattack: Turbo Granny makes two Claw attacks or one Claw and one Soul Drain attack.

Claw: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 17 (3d6+6) slashing damage.

Turbo Granny can move through creatures and objects as if they were difficult terrain. She takes 5 ([1d10]) force damage if she ends her turn inside an object.


Fearsome Appearance: Any creature that starts its turn within 30 feet of Turbo Granny and can see her must succeed on a DC 16 Wisdom saving throw or be frightened until the end of its next turn.


A creature that succeeds on this saving throw is immune to her Fearsome Appearance for 24 hours.Incorporeal Movement: Turbo Granny can move through creatures and objects without expending extra movement. She cannot end her turn inside a creature or object.


Multiattack: Turbo Granny makes two Claw attacks or one Claw and one Soul Drain attack.

Claw: Melee Weapon Attack: [+9] to hit, reach 10 ft., one target. Hit: 17 ([3d6+6]) slashing damage.

Legendary Actions

Turbo Granny can take the Dash action as a bonus action, and her movement doesn’t provoke opportunity attacks.


Turbo Granny targets one creature she can see within 30 feet that is frightened of her. The target must make a DC 16 Constitution saving throw, taking 30 (6d10) necrotic damage on a failed save, or half as much damage on a successful one.


Turbo Granny regains hit points equal to the damage dealt. Turbo Granny releases a horrifying wail. Every creature within 30 feet that can hear her must make a DC 16 Constitution saving throw. On a failed save, a creature drops to 0 hit points.



On a successful save, a creature takes 21 (6d6) psychic damage.



Turbo Granny moves up to her speed without provoking opportunity attacks. She can pass through creatures during this movement, dealing 10 (2d6+4) necrotic damage to each creature she passes through.


The target must succeed on a DC 16 Dexterity saving throw or be knocked prone.
Turbo Granny can take the Dash action as a bonus action, and her movement doesn’t provoke opportunity attacks.


Turbo Granny targets one creature she can see within 30 feet that is frightened of her. The target must make a DC 16 Constitution saving throw, taking 30 ([6d10]) necrotic damage on a failed save, or half as much damage on a successful one.


Turbo Granny regains hit points equal to the damage dealt. Turbo Granny releases a horrifying wail. Every creature within 30 feet that can hear her must make a DC 16 Constitution saving throw. On a failed save, a creature drops to 0 hit points.



On a successful save, a creature takes 21 ([6d6]) psychic damage.



Turbo Granny moves up to her speed without provoking opportunity attacks. She can pass through creatures during this movement, dealing 10 ([2d6+4]) necrotic damage to each creature she passes through.


The target must succeed on a DC 16 Dexterity saving throw or be knocked prone.
 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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