Kassoon

This is homebrew, submitted by a member of the community.

Tendril Puppet

Tendril Puppet

Medium plant, lawful neutralMedium plant, lawful neutral
Armor Class 13 (studded leather armor)13 (studded leather armor)
[~<13]
+/-/*
Hit Points 34 (4d8+16)34 ([4d8+16])
[~1-6]
Speed 30 ft.30 ft.

STR
16 (+3)
DEX
12 (+1)
CON
18 (+4)
INT
6 (-2)
WIS
6 (-2)
CHA
8 (-1)

Token URL:
Saving Throws - -
Skills - -
Damage Vulnerabilities fire
Damage Resistances -
Damage Immunities -
Condition Immunities blinded, deafened blinded, deafened
Senses blindsight 30 ft. (blind beyond this radius), passive
Perception 8
blindsight 30 ft. (blind beyond this radius), passive
Perception 8
Languages --
PB +2
Challenge 2 (450 XP)

[+instructions]

Regeneration. The tendril puppet regains 5 hit points at the start of its turn if it has at least 1 hit point and is in jungle terrain.

Root Mind. Within a vine lord's forest or jungle, the tendril puppet’s blindsight extends to 60 feet, it succeeds on all Wisdom (Perception) checks, and it can’t be surprised.

Green Strider. The tendril puppet ignores movement restrictions and damage caused by natural undergrowth.

Magic Resistance. The tendril puppet has advantage on saving throws against spells and other magical effects.

Regeneration. The tendril puppet regains 5 hit points at the start of its turn if it has at least 1 hit point and is in jungle terrain.

Root Mind. Within a vine lord's forest or jungle, the tendril puppet’s blindsight extends to 60 feet, it succeeds on all Wisdom (Perception) checks, and it can’t be surprised.

Green Strider. The tendril puppet ignores movement restrictions and damage caused by natural undergrowth.

Magic Resistance. The tendril puppet has advantage on saving throws against spells and other magical effects.

Actions

[~Hit +2, DC <13, DPR 0-1]

Assegai. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6+3) piercing damage, or 7 (1d8+3) piercing damage if used with two hands to make a melee attack.

Hurl Thorns. Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 12 (2d8+3) piercing damage, and the thorn explodes in a 10-foot-radius sphere centered on the target. Every creature in the affected area other than the original target takes 4 (1d8) piercing damage, or half damage with a successful DC 13 Dexterity saving throw.

Assegai. Melee or Ranged Weapon Attack: [+5] to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 ([1d6+3]) piercing damage, or 7 ([1d8+3]) piercing damage if used with two hands to make a melee attack.

Hurl Thorns. Ranged Weapon Attack: [+5] to hit, range 20/60 ft., one target. Hit: 12 ([2d8+3]) piercing damage, and the thorn explodes in a 10-foot-radius sphere centered on the target. Every creature in the affected area other than the original target takes 4 ([1d8]) piercing damage, or half damage with a successful DC 13 Dexterity saving throw.

Legendary Actions

 

Details

 
Source Kobold Press Tome of Beasts
 
Environments Forest
 
Tactics
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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