This is homebrew, submitted by a member of the community.
Assault Demon
Assault Demon
Medium Fiend, Chaotic EvilMedium Fiend, Chaotic EvilIncorporeal Movement. This creature can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
[b]Incorporeal Movement[/b]. This creature can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
Multiattack. This creature makes 2 attacks, using any combination of the actions below.
Stab. Melee Weapon Attack: +9 to hit, one creature, reach 5 ft. On Hit: 11 (2d10+1) piercing damage plus 50 (10d10) damage.
Dagger. Ranged Weapon Attack: +9 to hit, one creature, range 20/60 ft. On Hit: 11 (2d10+1) piercing damage plus 50 (10d10) damage.
0
[b]Multiattack[/b]. This creature makes 2 attacks, using any combination of the actions below.
[b]Stab[/b]. Melee Weapon Attack: [+9] to hit, one creature, reach 5 ft. On Hit: 11 ([2d10+1]) piercing damage plus 50 ([10d10]) damage.
[b]Dagger[/b]. Ranged Weapon Attack: [+9] to hit, one creature, range 20/60 ft. On Hit: 11 ([2d10+1]) piercing damage plus 50 ([10d10]) damage.
0
Legendary Actions
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.
Stab. This creature makes one Stab attack.
Disable. A target that can be seen must succeed on a DC 19 Wisdom saving throw or can't take actions or reactions, and its speed is 0 and can't be increased until the end of its next turn.
This creature can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. This creature regains spent legendary actions at the start of its turn.[b]Stab[/b]. This creature makes one Stab attack.
[b]Disable[/b]. A target that can be seen must succeed on a DC 19 Wisdom saving throw or can't take actions or reactions, and its speed is 0 and can't be increased until the end of its next turn.
Details
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