Kassoon

This is homebrew, submitted by a member of the community.

Babau

Babau

Medium Fiend (Demon), Chaotic EvilMedium Fiend (Demon), Chaotic Evil
Armor Class 1616
[~<13]
+/-/*
Hit Points 82(1d4)82([1d4])
[~1-6]
Speed 40ft.40ft.

STR
19 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
13 (+1)

Token URL:
Saving Throws
Skills Perception +5, Stealth +5 Perception +5, Stealth +5
Damage Vulnerabilities
Damage Resistances -
Damage Immunities Poison
Condition Immunities Poisoned Poisoned
Senses Darkvision 120 ft, Passive Perception 15Darkvision 120 ft, Passive Perception 15
Languages AbyssalAbyssal
PB +2
Challenge 4 (1,100 XP)

[+instructions]

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The babau makes two Claw attacks. It can replace one attack with a use of Spellcasting or Weakening Gaze.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) slashing damage plus 2 (1d4) acid damage.

Spellcasting. The babau casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 11):

At will: darkness, dispel magic, fear, heat metal, levitate

Weakening Gaze. The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Multiattack. The babau makes two Claw attacks. It can replace one attack with a use of Spellcasting or Weakening Gaze.

Claw. Melee Weapon Attack: [+6] to hit, reach 5 ft., one target. Hit: 6 ([1d4+4]) slashing damage plus 2 ([1d4]) acid damage.

Spellcasting. The babau casts one of the following spells, requiring no material components and using Wisdom as the spellcasting ability (spell save DC 11):

At will: darkness, dispel magic, fear, heat metal, levitate

Weakening Gaze. The babau targets one creature that it can see within 20 feet of it. The target must make a DC 13 Constitution saving throw. On a failed save, the target deals only half damage with weapon attacks that use Strength for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

 

Details

 
Source MPMM, page 52. Also found in VGM, page 136.
 
Environments Urban
 
Tactics
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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