Deep Gnome (Svirfneblin)
Deep Gnome (Svirfneblin)
Small humanoid (gnome), Neutral GoodSmall humanoid (gnome), Neutral Good
Stone Camouflage. The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Gnome Cunning. The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
Innate Spellcasting. The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:- At will: nondetection (self only)
- 1/day each: blindness deafness, blur, disguise self
[b]Stone Camouflage.[/b] The gnome has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
[b]Gnome Cunning.[/b] The gnome has advantage on Intelligence, Wisdom, and Charisma saving throws against magic.
[b]Innate Spellcasting.[/b] The gnome's innate spellcasting ability is Intelligence (spell save DC 11). It can innately cast the following spells, requiring no material components:
[*]At will: [spell]nondetection[/spell] (self only)
[*]1/day each: [spell]blindness deafness[/spell], [spell]blur[/spell], [spell]disguise self[/spell]
Actions
War Pick. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: (1d8+2) piercing damage.
Poisoned Dart. Ranged Weapon Attack: +4 to hit, reach 30/120 ft., one creature. Hit: (1d4+2) piercing damage. The target must succeed on a dc 12 constitution saving throw or be poisoned for 1 minute The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
[b]War Pick.[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: ([1d8+2]) piercing damage.
[b]Poisoned Dart.[/b] Ranged Weapon Attack: [+4] to hit, reach 30/120 ft., one creature. Hit: ([1d4+2]) piercing damage. The target must succeed on a dc 12 constitution saving throw or be poisoned for 1 minute The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
Details
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