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This is homebrew, submitted by a member of the community.

Wolf-Priest of Ulric

Wolf-Priest of Ulric

Medium Creature, NeutralMedium Creature, Neutral
Armor Class 1313
[~<13]
+/-/*
Hit Points 114 114
[~1-6]
Speed 30 ft.30 ft.

STR
18 (+4)
DEX
16 (+3)
CON
11 (+0)
INT
11 (+0)
WIS
17 (+3)
CHA
14 (+2)

Token URL:
Saving Throws -str+8 con+7 -str+8 con+7
Skills -religon-+4 athletics+8 -religon-+4 athletics+8
Damage Vulnerabilities
Damage Resistances -cold
Damage Immunities -
Condition Immunities - -
Gear padded wolf decorated clothing
Great Ulrican Axe
padded wolf decorated clothing
Great Ulrican Axe
Senses Passive Perception 13Passive Perception 13
Languages CommonCommon
PB +2
Challenge 0 (10 XP)

[+instructions]

Heart of the Wolf: Passive Skill. Advantage on all Fear saves

Spells: lv10 caster wisdom is casting stat spell attack bonus +7 spell save DC=15

Spell slots: lv1-4 lv2-3 lv3-3 lv4-3 lv5-2

Lv1
Snow kings decree
Ulrics gift

Winters chill

Lv2
Frosts bite
Howl of the wolf

Wild pack

Lv3
Blessing of ulric
Ice storm

Heart of the Wolf: Passive Skill. Advantage on all Fear saves

Spells: lv10 caster wisdom is casting stat spell attack bonus +7 spell save DC=15
Spell slots: lv1-4 lv2-3 lv3-3 lv4-3 lv5-2

Lv1
Snow kings decree
Ulrics gift
Winters chill

Lv2
Frosts bite
Howl of the wolf
Wild pack

Lv3
Blessing of ulric
Ice storm

Actions

[~Hit +2, DC <13, DPR 0-1]

2 attacks
Great ulcran axe-+8 to hit 1d12+4 slashing damage

2 attacks
Great ulcran axe-+8 to hit 1d12+4 slashing damage

Legendary Actions

 

Details

DESCRIPTION:

Ulric is god of wolves, war and winter. In some of the northern provinces, he is venerated even above Sigmar by peasants and nobles alike. Those who enter his priesthood are fierce and hardened men, embodying the primal nature of their god. Grim warriors in their own right, these Priests are able to instil in their comrades the cold howl of Ulric, inspiring them to feats of bravery and savagery.

UPKEEP COST:
50ep per unit

5ep upkeep (paid per day unit is used)

GEAR UPGRADES:
Light armor 20ep 15ac
Helmets 2ep 5% crit protection

Heavy armor 3000ep 18 ac

SKILL UPGRADES:
Absolute faith-(100ep and 1 day)+3 to fear saves

Master absolute faith-(300ep and 3 days)+6 to fear saves

Alpha howl-(200ep and 2 days) bonus action self and 5ft radius around caster. +5 to initiative and +10ft movement until end of next turn

Master alpha howl-(400ep and 4 days) +10 initiative and +20 ft of movement

Crush the weak-(300ep and 3 days) action. Make a melee attack that inflicts a debuff on hit that will reduce the targets crit resistance by 3 until end of targets turn.

Master crush the weak-(500ep and 5 days) increase crit reduction to 6

Divine aegis-(100ep and 1 day) 1 damage reduction vs ranged attacks

Master divine aegis-(300ep and 3 days) 3 damage reduction vs ranged attacks

Guard stance-(100ep and 1 day) bonus action take a stance that gives damage reduction 1

Master guard stance-(300ep and 3 days) damage reduction to 2

Northern tenacity-(300ep and 3 days) after dealing melee damage increce self crit protection by 5% till start of next turn. Stackable.

Master northern tenacity-(500ep and 5 days) crit protection increce to 10%

Righteous fury-(100ep and 1 day) action make a melee attack with a -5 penalty on hit target gets a debuff removing there action and there bonus action till end of there turn

Master righteous fury-(300ep and 3 days) increce duration to end of there fallowing turn

Ulric chosen-200ep and 2 days) can crit on a 19-20

Master ulric chosen-400ep and 4 days) can crit on a 18-20

Ulric furry-(200ep and 2days)after dealing melee damage next spell gets +3 to attack and damage and save DC. Effect is lost if next action taken is not a spell.

Master ulric furry-(400ep and 4 days) spell gets +6 to attack save DC and damage

Wild spipe(300ep and 2 days) action make an attack that hits anyone in a 5ft cone Infront of the caster with a -5 chance to hit. Can only be used with great weapons.
Master wild swipe(500ep and 5 days) chance to hit changes to a -2
DESCRIPTION:
Ulric is god of wolves, war and winter. In some of the northern provinces, he is venerated even above Sigmar by peasants and nobles alike. Those who enter his priesthood are fierce and hardened men, embodying the primal nature of their god. Grim warriors in their own right, these Priests are able to instil in their comrades the cold howl of Ulric, inspiring them to feats of bravery and savagery.

UPKEEP COST:
50ep per unit
5ep upkeep (paid per day unit is used)

GEAR UPGRADES:
Light armor 20ep 15ac
Helmets 2ep 5% crit protection
Heavy armor 3000ep 18 ac

SKILL UPGRADES:
Absolute faith-(100ep and 1 day)+3 to fear saves
Master absolute faith-(300ep and 3 days)+6 to fear saves

Alpha howl-(200ep and 2 days) bonus action self and 5ft radius around caster. +5 to initiative and +10ft movement until end of next turn
Master alpha howl-(400ep and 4 days) +10 initiative and +20 ft of movement

Crush the weak-(300ep and 3 days) action. Make a melee attack that inflicts a debuff on hit that will reduce the targets crit resistance by 3 until end of targets turn.
Master crush the weak-(500ep and 5 days) increase crit reduction to 6

Divine aegis-(100ep and 1 day) 1 damage reduction vs ranged attacks
Master divine aegis-(300ep and 3 days) 3 damage reduction vs ranged attacks

Guard stance-(100ep and 1 day) bonus action take a stance that gives damage reduction 1
Master guard stance-(300ep and 3 days) damage reduction to 2

Northern tenacity-(300ep and 3 days) after dealing melee damage increce self crit protection by 5% till start of next turn. Stackable.
Master northern tenacity-(500ep and 5 days) crit protection increce to 10%

Righteous fury-(100ep and 1 day) action make a melee attack with a -5 penalty on hit target gets a debuff removing there action and there bonus action till end of there turn
Master righteous fury-(300ep and 3 days) increce duration to end of there fallowing turn

Ulric chosen-200ep and 2 days) can crit on a 19-20
Master ulric chosen-400ep and 4 days) can crit on a 18-20

Ulric furry-(200ep and 2days)after dealing melee damage next spell gets +3 to attack and damage and save DC. Effect is lost if next action taken is not a spell.
Master ulric furry-(400ep and 4 days) spell gets +6 to attack save DC and damage

Wild spipe(300ep and 2 days) action make an attack that hits anyone in a 5ft cone Infront of the caster with a -5 chance to hit. Can only be used with great weapons.
Master wild swipe(500ep and 5 days) chance to hit changes to a -2
 
Source Great Ulrican Axe:
Great Ulrican Axes are 2 handed axes that also act as holy symbols for the priests of ulric.
100ep price

All skull upgrades can also be taken as feats instead of paying the cost and time if a priest of ulric becomes a character sheet. Mastery may only be obtained by characters lv 10 and higher.


Blessing of ulric:lv3 spell
1 action
Self and allies in 5ft
1 minute
Increases melee hit chance by 1 and critical dice by 1
If used a spell slot lv5 and up increce melee hit chance to +2 and crit dice by 2

Frosts bite:lv2 spell
1 action
Single target 30 ft away
Instant
Target makes a con save on fail loose 10 ft of movement and deals 2d6+spell casting modifier cold damage
If used a spell slot lv4 or higher increce damage by +3d6 and speed penalty -30 ft

Howl of the wolf:lv2 spell
1 action
Self and allies within 5 ft
Till end of next turn
Reduces the cost of the attack action to a bonus action and increce your chance to hit by +1 and critical chance by +1
When cast using a spell slot lv4 or more hit and crit chance is increased to +2

Ice storm:lv3 spell
1 action
Range 30 ft
Instant
Target a point on the map and everyone within 10 ft of that point makes a con save on a fail take 2d8+spell casting modifier cold damage and targets may only take a action a move or a bonus action on there turn.
Using a spell slot lv5 and higher increce range to 60 ft and damage +4d8

Snow kings decree:lv1 spell
1 action
Range 30 ft
Single target
Target makes a con save on fail when they proform a melee or ranged attack they injured themselves for 1d4+ spell casting modifier cold damage
Using a spell slot lv3 or higher damage increce by +2d4 and range increce to 60 ft

Ulric's gift:lv1 spell
1 action
Range 30 ft
Single willing target
Increce melee hit chance and damage by +2 grants immunity to fear prevents the use of disengage and ranged attacks
Using a spell slot lv3 and higher chance to hit and damage becomes a +4 and range of spell is 60 ft

Wild pack:lv2 spell
1 action
Range self and all within 5ft
Grants to self and allies immunity to fear and inflicts fear on enemy's will save to negate. On fail also reduces melee hit chance by 2
Using spell slot lv4 or more penalty to hit becomes 6.

Winters chill:lv1 spell
1 action
Self or ally
Range 30 ft
Duration 1 minute
Anyone who makes an attack roll on target must make a con save on fail reduce targets hit chance and damage by 2 until start of next turn
Using a spell slot lv3 or higher hit and damage penalty increce to 4 and increce spell range to 60 ft
 
Environments Army stats:25 units
X4 hp
X4 damage dice to all attacks
Cost is x25

 
Tactics
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10
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