Kassoon

Couatl

Couatl

Medium celestial, Lawful GoodMedium celestial, Lawful Good
Armor Class 19 (natural armor)19 (natural armor)
[~<13]
+/-/*
Hit Points 97 (13d8+39)97 ([13d8+39])
[~1-6]
Speed 30 ft., fly 90 ft.30 ft., fly 90 ft.

STR
16 (+3)
DEX
20 (+5)
CON
17 (+3)
INT
18 (+4)
WIS
20 (+5)
CHA
18 (+4)

Token URL:
Saving Throws Con +5, Wis +7, Cha +6 Con [+5], Wis [+7], Cha [+6]
Skills
Damage Vulnerabilities
Damage Resistances radiant
Damage Immunities psychic; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities
Senses truesight 120 ft., passive Perception 15truesight 120 ft., passive Perception 15
Languages all, telepathy 120 ft.all, telepathy 120 ft.
PB +2
Challenge 4 (1,100 XP)

[+instructions]

Innate Spellcasting. The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components:





Magic Weapons. The couatl's weapon attacks are magical.

Shielded Mind. The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

[b]Innate Spellcasting.[/b] The couatl's spellcasting ability is Charisma (spell save DC 14). It can innately cast the following spells, requiring only verbal components: [*]At-will: [spell]detect evil and good[/spell], [spell]detect magic[/spell], [spell]detect thoughts[/spell]
[*]3/day: [spell]bless[/spell], [spell]create food and water[/spell], [spell]cure wounds[/spell], [spell]lesser restoration[/spell], [spell]protection from poison[/spell], [spell]sanctuary[/spell], [spell]shield[/spell]
[*]1/day: [spell]dream[/spell], [spell]greater restoration[/spell], [spell]scrying[/spell]
[b]Magic Weapons.[/b] The couatl's weapon attacks are magical. [b]Shielded Mind.[/b] The couatl is immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.

Actions

[~Hit +2, DC <13, DPR 0-1]

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 8 (1d6 + 5) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake.

Constrict. Melee Weapon Attack: +6 to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 (2d6 + 3) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target.

Change Shape. The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice).

In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

[b]Bite.[/b] Melee Weapon Attack: [+8] to hit, reach 5 ft., one creature. Hit: 8 ([1d6 + 5]) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 24 hours. Until this poison ends, the target is unconscious. Another creature can use an action to shake the target awake. [b]Constrict.[/b] Melee Weapon Attack: [+6] to hit, reach 10 ft., one Medium or smaller creature. Hit: 10 ([2d6 + 3]) bludgeoning damage, and the target is grappled (escape DC 15). Until this grapple ends, the target is restrained, and the couatl can't constrict another target. [b]Change Shape.[/b] The couatl magically polymorphs into a humanoid or beast that has a challenge rating equal to or less than its own, or back into its true form. It reverts to its true form if it dies. Any equipment it is wearing or carrying is absorbed or borne by the new form (the couatl's choice). In a new form, the couatl retains its game statistics and ability to speak, but its AC, movement modes, Strength, Dexterity, and other actions are replaced by those of the new form, and it gains any statistics and capabilities (except class features, legendary actions, and lair actions) that the new form has but that it lacks. If the new form has a bite attack, the couatl can use its bite in that form.

Legendary Actions

 

Details

 
Source Monster Manual pg 43
 
Environments desert, urban, forest, grassland
 
Tactics
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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