Kassoon

Hezrou

Hezrou

Large fiend (demon), Chaotic EvilLarge fiend (demon), Chaotic Evil
Armor Class 16 (natural armor)16 (natural armor)
[~<13]
+/-/*
Hit Points 136 (13d10+65)136 ([13d10+65])
[~1-6]
Speed 30 ft.30 ft.

STR
19 (+4)
DEX
17 (+3)
CON
20 (+5)
INT
5 (-3)
WIS
12 (+1)
CHA
13 (+1)

Token URL:
Saving Throws Str +7, Con +8, Wis +4 Str [+7], Con [+8], Wis [+4]
Skills
Damage Vulnerabilities
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities poison
Condition Immunities poisoned poisoned
Senses darkvision 120 ft., passive Perception 11darkvision 120 ft., passive Perception 11
Languages Abyssal, telepathy 120 ft.Abyssal, telepathy 120 ft.
PB +3
Challenge 8 (3,900 XP)

[+instructions]

Magic Resistance. The hezrou has advantage on saving throws against spells and other magical effects.

Stench. Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

[b]Magic Resistance.[/b] The hezrou has advantage on saving throws against spells and other magical effects. [b]Stench.[/b] Any creature that starts its turn within 10 feet of the hezrou must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the hezrou's stench for 24 hours.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The hezrou makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

[b]Multiattack.[/b] The hezrou makes three attacks: one with its bite and two with its claws. [b]Bite.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 15 ([2d10 + 4]) piercing damage. [b]Claws.[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 11 ([2d6 + 4]) slashing damage.

Legendary Actions

 

Details

 
Source Monster Manual pg 60
 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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