Kassoon

Mummy Lord

Mummy Lord

Medium undead, Lawful EvilMedium undead, Lawful Evil
Armor Class 17 (natural armor)17 (natural armor)
[~<13]
+/-/*
Hit Points 97 (13d8+39)97 ([13d8+39])
[~1-6]
Speed 20 ft.20 ft.

STR
18 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
11 (+0)
WIS
18 (+4)
CHA
16 (+3)

Token URL:
Saving Throws Con +8, Int +5, Wis +9, Cha +8 Con [+8], Int [+5], Wis [+9], Cha [+8]
Skills History +5, Religion +5 History [+5], Religion [+5]
Damage Vulnerabilities fire
Damage Resistances
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, paralyzed, poisoned charmed, exhaustion, frightened, paralyzed, poisoned
Gear
Senses darkvision 60 ft., passive Perception 14darkvision 60 ft., passive Perception 14
Languages the languages it knew in lifethe languages it knew in life
PB +5
Challenge 15 (13,000 XP)

[+instructions]

Spellcasting. The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, +9 to hit with spell attacks). The mummy lord has the following cleric spells prepared:







  • 6th level (1 slots): harm


Magic Resistance. The mummy lord has advantage on saving throws against spells and other magical effects.

Rejuvenation. A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.

[b]Spellcasting.[/b] The mummy lord is a 10th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 17, [+9] to hit with spell attacks). The mummy lord has the following cleric spells prepared: [*]Cantrips (at will): [spell]sacred flame[/spell], [spell]thaumaturgy[/spell]
[*]1st level (4 slots): [spell]command[/spell], [spell]guiding bolt[/spell], [spell]shield of faith[/spell]
[*]2nd level (3 slots): [spell]hold person[/spell], [spell]silence[/spell], [spell]spiritual weapon[/spell]
[*]3rd level (3 slots): [spell]animate dead[/spell], [spell]dispel magic[/spell]
[*]4th level (3 slots): [spell]divination[/spell], [spell]guardian of faith[/spell]
[*]5th level (2 slots): [spell]contagion[/spell], [spell]insect plague[/spell]
[*]6th level (1 slots): [spell]harm[/spell]
[b]Magic Resistance.[/b] The mummy lord has advantage on saving throws against spells and other magical effects. [b]Rejuvenation.[/b] A destroyed mummy lord gains a new body in 24 hours if its heart is intact, regaining all its hit points and becoming active again. The new body appears within 5 feet of the mummy lord's heart.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. The mummy can use its Dreadful Glare and makes one attack with its rotting fist.

Rotting Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) bludgeoning damage plus 21 (6d6) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 (3d6) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.

Dreadful Glare. The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

[b]Multiattack.[/b] The mummy can use its Dreadful Glare and makes one attack with its rotting fist. [b]Rotting Fist.[/b] Melee Weapon Attack: [+9] to hit, reach 5 ft., one target. Hit: 14 ([3d6 + 4]) bludgeoning damage plus 21 ([6d6]) necrotic damage. If the target is a creature, it must succeed on a DC 16 Constitution saving throw or be cursed with mummy rot. The cursed target can't regain hit points, and its hit point maximum decreases by 10 ([3d6]) for every 24 hours that elapse. If the curse reduces the target's hit point maximum to 0, the target dies, and its body turns to dust. The curse lasts until removed by the [spell]remove curse[/spell] spell or other magic. [b]Dreadful Glare.[/b] The mummy lord targets one creature it can see within 60 feet of it. If the target can see the mummy lord, it must succeed on a DC 16 Wisdom saving throw against this magic or become frightened until the end of the mummy's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. A target that succeeds on the saving throw is immune to the Dreadful Glare of all mummies and mummy lords for the next 24 hours.

Legendary Actions

The Mummy Lord can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Mummy Lord regains spent legendary actions at the start of its turn.

Attack. The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare.

Blinding Dust. Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn.

Blasphemous Word (Costs 2 Actions). The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn.

Channel Negative Energy (Costs 2 Actions). The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn.

Whirlwind of Sand (Costs 2 Actions). The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.

The Mummy Lord can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. The Mummy Lord regains spent legendary actions at the start of its turn. [b]Attack.[/b] The mummy lord makes one attack with its rotting fist or uses its Dreadful Glare. [b]Blinding Dust.[/b] Blinding dust and sand swirls magically around the mummy lord. Each creature within 5 feet of the mummy lord must succeed on a DC 16 Constitution saving throw or be blinded until the end of the creature's next turn. [b]Blasphemous Word (Costs 2 Actions).[/b] The mummy lord utters a blasphemous word. Each non-undead creature within 10 feet of the mummy lord that can hear the magical utterance must succeed on a DC 16 Constitution saving throw or be stunned until the end of the mummy lord's next turn. [b]Channel Negative Energy (Costs 2 Actions).[/b] The mummy lord magically unleashes negative energy. Creatures within 60 feet of the mummy lord, including ones behind barriers and around corners, can't regain hit points until the end of the mummy lord's next turn. [b]Whirlwind of Sand (Costs 2 Actions).[/b] The mummy lord magically transforms into a whirlwind of sand, moves up to 60 feet, and reverts to its normal form. While in whirlwind form, the mummy lord is immune to all damage, and it can't be grappled, petrified, knocked prone, restrained, or stunned. Equipment worn or carried by the mummy lord remain in its possession.
 

Details

 
Source Monster Manual pg 229
 
Environments desert
 
Tactics
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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