Kassoon

Werebear

Werebear

Medium humanoid (human), Neutral GoodMedium humanoid (human), Neutral Good
Armor Class 10 in humanoid form, 11 (natural armor) in bear or hybrid form10 in humanoid form, 11 (natural armor) in bear or hybrid form
[~<13]
+/-/*
Hit Points 135 (18d8+54)135 ([18d8+54])
[~1-6]
Speed 30 ft. ((40 ft., climb 30 ft. in bear or hybrid form))30 ft. ((40 ft., climb 30 ft. in bear or hybrid form))

STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
11 (+0)
WIS
12 (+1)
CHA
12 (+1)

Token URL:
Saving Throws
Skills Perception +7 Perception [+7]
Damage Vulnerabilities
Damage Resistances
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Condition Immunities
Senses passive Perception 17passive Perception 17
Languages Common (can't speak in bear form)Common (can't speak in bear form)
PB +3
Challenge 5 (1,800 XP)

[+instructions]

Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

[b]Shapechanger.[/b] The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. [b]Keen Smell.[/b] The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.

Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with were bear lycanthropy.

Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.

Greataxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.

[b]Multiattack.[/b] In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid. [b]Bite (Bear or Hybrid Form Only).[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 15 ([2d10 + 4]) piercing damage. If the target is a humanoid, it must succeed on a DC 14 Constitution saving throw or be cursed with were bear lycanthropy. [b]Claw (Bear or Hybrid Form Only).[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 13 ([2d8 + 4]) slashing damage. [b]Greataxe (Humanoid or Hybrid Form Only).[/b] Melee Weapon Attack: [+7] to hit, reach 5 ft., one target. Hit: 10 ([1d12 + 4]) slashing damage.

Legendary Actions

 

Details

Variant: Nonhuman Lycanthropes


The statistics presented in this section assume a base creature of human. However, you can also use the statistics to represent nonhuman lycanthropes, adding verisimilitude by allowing a nonhuman lycanthrope to retain one or more of its humanoid racial traits. For example, an elf werewolf might have the Fey Ancestry trait.

[big]Variant: Nonhuman Lycanthropes[/big] The statistics presented in this section assume a base creature of human. However, you can also use the statistics to represent nonhuman lycanthropes, adding verisimilitude by allowing a nonhuman lycanthrope to retain one or more of its humanoid racial traits. For example, an elf werewolf might have the Fey Ancestry trait.
 
Source Monster Manual pg 208
 
Environments arctic, hill, forest
 
Tactics
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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