Kassoon

Werewolf

Werewolf

Medium humanoid (human), Chaotic EvilMedium humanoid (human), Chaotic Evil
Armor Class 11 in humanoid form, 12 (natural armor) in wolf or hybrid form11 in humanoid form, 12 (natural armor) in wolf or hybrid form
[~<13]
+/-/*
Hit Points 58 (9d8+18)58 ([9d8+18])
[~1-6]
Speed 30 ft. ((40 ft. in wolf form))30 ft. ((40 ft. in wolf form))

STR
15 (+2)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
10 (+0)

Token URL:
Saving Throws
Skills Perception +4 Perception [+4]
Damage Vulnerabilities
Damage Resistances
Damage Immunities bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Condition Immunities
Senses passive Perception 14passive Perception 14
Languages Common (can't speak in wolf form)Common (can't speak in wolf form)
PB +2
Challenge 3 (700 XP)

[+instructions]

Shapechanger. The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Keen Hearing and Smell. The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

[b]Shapechanger.[/b] The werewolf can use its action to polymorph into a wolf-humanoid hybrid or into a wolf, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies. [b]Keen Hearing and Smell.[/b] The werewolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Actions

[~Hit +2, DC <13, DPR 0-1]

Multiattack (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).

Bite (Wolf or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws (Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Spear (Humanoid Form Only). Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.

[b]Multiattack (Humanoid or Hybrid Form Only).[/b] The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form). [b]Bite (Wolf or Hybrid Form Only).[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one target. Hit: 6 ([1d8 + 2]) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy. [b]Claws (Hybrid Form Only).[/b] Melee Weapon Attack: [+4] to hit, reach 5 ft., one creature. Hit: 7 ([2d4 + 2]) slashing damage. [b]Spear (Humanoid Form Only).[/b] Melee or Ranged Weapon Attack: [+4] to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 5 ([1d6 + 2]) piercing damage, or 6 ([1d8 + 2]) piercing damage if used with two hands to make a melee attack.

Legendary Actions

 

Details

Variant: Nonhuman Lycanthropes


The statistics presented in this section assume a base creature of human. However, you can also use the statistics to represent nonhuman lycanthropes, adding verisimilitude by allowing a nonhuman lycanthrope to retain one or more of its humanoid racial traits. For example, an elf werewolf might have the Fey Ancestry trait.

[big]Variant: Nonhuman Lycanthropes[/big] The statistics presented in this section assume a base creature of human. However, you can also use the statistics to represent nonhuman lycanthropes, adding verisimilitude by allowing a nonhuman lycanthrope to retain one or more of its humanoid racial traits. For example, an elf werewolf might have the Fey Ancestry trait.
 
Source Monster Manual pg 211
 
Environments hill, forest
 
Tactics
 
Roles | | | | | | | | | |

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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