Kassoon

This is homebrew, submitted by a member of the community.

Fire Minimental

Fire Minimental

Tiny elemental, neutrally aligned Tiny elemental, neutrally aligned
Armor Class 99
[~<13]
+/-/*
Hit Points 2 (1d4)2 (1d4)
[~1-6]
Speed 40 ft.40 ft.

STR
6 (-2)
DEX
8 (-1)
CON
10 (+0)
INT
6 (-2)
WIS
6 (-2)
CHA
10 (+0)

Token URL:
Saving Throws - -
Skills - -
Damage Vulnerabilities -
Damage Resistances bludgeoning, piercing, and
slashing from nonmagical attacks
Damage Immunities fire, poison
Condition Immunities exhaustion, grappled, paralyzed,
petrified, poisoned, prone, restrained, unconscious
exhaustion, grappled, paralyzed,
petrified, poisoned, prone, restrained, unconscious
Senses darkvision 60 ft., passive Perception 8darkvision 60 ft., passive Perception 8
Languages IgnanIgnan
PB +2
Challenge 1/8 (25 XP)

[+instructions]

Fire Form. The fire minimental can move through a
space as narrow as 1 inch wide without squeezing. A
creature that touches the minimental or hits it with a
melee attack while within 5 feet of it takes 1 fire
damage. In addition, the minimental can enter a hostile
creature's space and stop there. The first time it enters
a creature's space in a turn, that creature takes 1 fire
damage and catches fire; until someone takes an action
to douse the fire, the creature takes 1 fire damage at

the start of each of its turns.

Illumination.The minimental sheds bright light in a 15

foot radius and dim light an additional 15 feet.

Water Susceptibility. For every 5 feet the minimental
moves in water it takes 1 cold damage.

[b]Fire Form.[/b] The fire minimental can move through a
space as narrow as 1 inch wide without squeezing. A
creature that touches the minimental or hits it with a
melee attack while within 5 feet of it takes 1 fire
damage. In addition, the minimental can enter a hostile
creature's space and stop there. The first time it enters
a creature's space in a turn, that creature takes 1 fire
damage and catches fire; until someone takes an action
to douse the fire, the creature takes 1 fire damage at
the start of each of its turns.

[b]Illumination.[/b]The minimental sheds bright light in a 15
foot radius and dim light an additional 15 feet.

[b]Water Susceptibility.[/b] For every 5 feet the minimental
moves in water it takes 1 cold damage.

Actions

[~Hit +2, DC <13, DPR 0-1]

Touch. Melee Weapon attack: +1 to hit, reach 5 ft., one
target. Hit: 1d4-1 fire damage. If the target is a creature
or flammable object it ignites. Until a creature takes an
action to douse the fire, the target takes 1 fire damage
at the start of each of its turns.

[b]Touch.[/b] Melee Weapon attack: [+1] to hit, reach 5 ft., one
target. Hit: [1d4]-1 fire damage. If the target is a creature
or flammable object it ignites. Until a creature takes an
action to douse the fire, the target takes 1 fire damage
at the start of each of its turns.

Legendary Actions

 

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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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