Kassoon

This is homebrew, submitted by a member of the community.

Ratfolk Rogue

Ratfolk Rogue

Small humanoid, neutralSmall humanoid, neutral
Armor Class 15 (studded leather armor)15 (studded leather armor)
[~<13]
+/-/*
Hit Points 18 (4d6 + 4)18 (4d6 + 4)
[~1-6]
Speed 25 ft.25 ft.

STR
7 (-2)
DEX
16 (+3)
CON
12 (+1)
INT
14 (+2)
WIS
10 (+0)
CHA
10 (+0)

Token URL:
Saving Throws - -
Skills Acrobatics +5, Perception +2, Stealth +7 Acrobatics +5, Perception +2, Stealth +7
Damage Vulnerabilities
Damage Resistances
Damage Immunities
Condition Immunities
Senses darkvision 60 ft., passive Perception 12darkvision 60 ft., passive Perception 12
Languages Common, Thieves CantCommon, Thieves Cant
PB +2
Challenge 1 (200 XP)

[+instructions]

Cunning Action. A ratfolk rogue can use a bonus action to
Dash, Disengage, or Hide.
Nimbleness. A ratfolk rogue can move through the space of
any creature size Medium or larger.
Pack Tactics. A ratfolk rogue has advantage on its attack roll
against a creature if at least one of the ratfolk’s allies is within 5
feet of the creature and the ally is capable of attacking.
Sneak Attack (1/Turn). A ratfolk rogue deals an extra 3 (1d6)
damage when it hits a target with a weapon attack and has
advantage on the attack roll, or when the target is within 5
feet of one of its allies that isn’t incapacitated and the rogue
doesn’t have disadvantage on the attack roll.

[b]Cunning Action[/b]. A ratfolk rogue can use a bonus action to
Dash, Disengage, or Hide.
[b]Nimbleness[/b]. A ratfolk rogue can move through the space of
any creature size Medium or larger.
[b]Pack Tactics[/b]. A ratfolk rogue has advantage on its attack roll
against a creature if at least one of the ratfolk’s allies is within 5
feet of the creature and the ally is capable of attacking.
[b]Sneak Attack[/b] (1/Turn). A ratfolk rogue deals an extra 3 ([1d6])
damage when it hits a target with a weapon attack and has
advantage on the attack roll, or when the target is within 5
feet of one of its allies that isn’t incapacitated and the rogue
doesn’t have disadvantage on the attack roll.

Actions

[~Hit +2, DC <13, DPR 0-1]

Dagger. Melee Weapon Attack: +5 to hit, reach 5 ft., one target.
Hit: 5 (1d4+3) piercing damage.
Light Crossbow. Ranged Weapon Attack: +5 to hit, range 80/320
ft., one target. Hit: 7 (1d8+3) piercing damage.
Rat Dagger Flurry. Ranged Weapon Attack: +5 to hit, range
20/60 ft., three targets. Hit: 5 (1d4+3) piercing damage.

[b]Dagger[/b]. Melee Weapon Attack: [+5] to hit, reach 5 ft., one target.
Hit: 5 ([1d4+3]) piercing damage.
[b]Light Crossbow[/b]. Ranged Weapon Attack: [+5] to hit, range 80/320
ft., one target. Hit: 7 ([1d8+3]) piercing damage.
[b]Rat Dagger Flurry[/b]. Ranged Weapon Attack: [+5] to hit, range
20/60 ft., three targets. Hit: 5 ([1d4+3]) piercing damage.

Legendary Actions

 

Details

 
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Monster Statistics by Challenge Rating

CRProf. BonusACHPAttack BonusDamage / RoundSave DC
0+2<131-6<+30-1<13
1/8+2137-35+32-313
1/4+21336-49+34-513
1/2+21350-70+36-813
1+21371-85+39-1413
2+21386-100+315-2013
3+213101-115+421-2613
4+214116-130+527-3214
5+315131-145+633-3815
6+315146-160+639-4415
7+315161-175+645-5015
8+316176-190+751-5616
9+416191-205+757-6216
10+417206-220+763-6816
11+417221-235+869-7417
12+417236-250+875-8017
13+518251-265+881-8618
14+518266-280+887-9218
15+518281-295+893-9818
16+518296-310+999-10418
17+619311-325+10105-11019
18+619326-340+10111-11619
19+619341-355+10117-12219
20+619356-400+10123-14019
21+719401-445+11141-15820
22+719446-490+11159-17620
23+719491-535+11177-19420
24+719536-580+12195-21221
25+819581-625+12213-23021
26+819626-670+12231-24821
27+819671-715+13249-26622
28+819716-760+13267-28422
29+919761-805+13285-30222
30+919806-850+14303-32023

Damage Severity by Level

LevelSetbackDangerousDeadly
1-41d102d104d10
5-102d104d1010d10
11-164d1010d1018d10
17-2010d1018d1024d10

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