This is homebrew, submitted by a member of the community.
Cerberus
Cerberus
Huge monstrosity, neutralHuge monstrosity, neutral
Actions
Multiattack. Cerberus makes three bite attacks and one unarmed strike attack which can prone.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (1d10+6) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Snake-Tail. Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 5 (1d6+2) piercing damage plus 7 (2d6) poison damage.
Poison Foam (Recharge 5-6). Cerberus exhales a spray of toxic liquid in a 20-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 35 (10d6) poison damage on a failed save, or half as much damage on a successful one.
Multiattack. Cerberus makes three bite attacks and one unarmed strike attack which can prone.
Bite. Melee Weapon Attack: [+9] to hit, reach 10 ft., one target. Hit: 11 ([1d10+6]) piercing damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone.
Snake-Tail. Melee Weapon Attack: [+5] to hit, reach 15 ft., one target. Hit: 5 ([1d6+2]) piercing damage plus 7 ([2d6]) poison damage.
Poison Foam (Recharge 5-6). Cerberus exhales a spray of toxic liquid in a 20-foot cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 35 ([10d6]) poison damage on a failed save, or half as much damage on a successful one.
Legendary Actions
Details
Ageless. Cerberus cannot suffer from frailty of old age, die from old age, or be aged magically.
Snake-Tail. Cerberus’ uses its Dexterity modifier for attack and damage rolls with its snake-tail.
Three Heads. Cerberus gains double his proficiency bonus to and has advantage on Wisdom (Perception) checks. In addition, he has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Ageless. Cerberus cannot suffer from frailty of old age, die from old age, or be aged magically.Snake-Tail. Cerberus’ uses its Dexterity modifier for attack and damage rolls with its snake-tail.
Three Heads. Cerberus gains double his proficiency bonus to and has advantage on Wisdom (Perception) checks. In addition, he has advantage on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
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