Emmeline Roscoe, Female Human [Permalink]
Personal [hide]
Description: This woman is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. She has a penchant for wearing a ring with an oversized sapphire on her left hand. Her hair is black and curly. Her fierce blue eyes like to dwell on things.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Around other people she will do her best to conceal her emotions and appear jolly.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Sailor arts, while her mother instructed her in etiquette, music and courtly manner. Like her father and her brother before her, after school she went straight into learning to become a Sailor. She has taken up work as a Sailor and fed both sides of the war false information with the goal of increasing casualties.
Motivation: She has money and likes to spend it; and many illithids want her driven away
Flaws: Ugly, Shy, PTSD. Bonds: Rich, Job, Enemies. Occupation: Sailor
Voice: Timid voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 18 (+4) | 4 (-3) | 8 (-1) |
Senses Passive Perception 7
Languages Common, Infernal, Goblin, Druidic, Gnoll
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
Possessions: 600 gp. Silver ewer (20 gp). A pair of silk slippers encrusted with tiny pearls. (50 gp).
Salanop Beren, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who wears clothing that is held on in multiple layers but all of it is in poor condition. Sporting a blonde mohawk this woman's hair draws a lot of attention. Her hazel eyes are slightly larger than normal.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She uses divination through singing.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with lycanthropy at a very young age, Salanop has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To get a good night's sleep.
Ideals: Gifted. Flaws: Depressed, Disease, Insomniac. Bonds: Poor. Occupation: Servant
Voice: Uses lots of figures of speech
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 2000 sp.
Shivering Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: This northern woman is abnormally tall. She is renowned for her bright pastel dresses and hats. Her whole body is exceptionally muscular. Her brown fur is long and unkept. Her hazel eyes lackadaisically let the world flow into them.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Born to a poor family in the city she treasured whatever gifts she got. A gypsy cursed her at a young age, leading to her ugly appearance. By chance she met her brother recently and the two have been together since.
Motivation: Regain custody of her son.
Ideals: Impeccable. Flaws: Ugly, PTSD. Bonds: Immigrant, Family, Poor. Occupation: Fortune-teller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Tabaxi, True Neutral (CR 8)
Armor Class 11
Hit Points 41 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 19 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1000 gp. Onyx (80 gp). Obsidian (5 gp). 1 Minor magic item.
Olrok Winchester, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a black vest and prefers grey and black shirts. His boots appear to have been at one point steel toed but are quite worn down. He wears his blonde hair up in a very large beehive style do. His blue eyes are passionate and lively.
Personality: Stoic and calm, he prefers to meditate than take action. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of a Farmer, who enjoyed hunting, Olrok was taken on many hunting expeditions. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and nothing but the best is good enough for him
Ideals: Athletic, Disciplined, Impeccable. Flaws: Ugly. Bonds: Nature. Occupation: Merchant
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +3
Possessions: 300 gp. Sardonyx (80 gp). Red garnet (110 gp).
Gurdis Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears brown trousers with white and blue striped suspenders. She wears various colorful collared shirts. Her hair is greying and her face has many wrinkles. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: Gurdis wants to be seen as a stoic, levelheaded, noble Commoner, so she tries to act the part. She does a good job, for the most part... She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Knight arts, while her father instructed her in etiquette, music and courtly manner. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Knight kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She has decided she is irredeemable; and she feels that her past leaves her morally obligated to help
Ideals: Disciplined, Gifted. Bonds: Rich, Criminal record. Occupation: Knight
Voice: Booming voice
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 47 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 17 (+3) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Ignan, Terran, Elven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +5
Possessions: Rock crystal (40 gp). Lapis lazuli (10 gp).
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Their contribution stands as a beacon of hope for all adventurers!
