Emmeline Landon, Female Human [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She is bald on top and has large white tufts of hair around her ears. Her otherwise smooth face is marked with small tiny scars.
Personality: She snorts whenever she laughs or is feeling confident. The war was a terrible time for her, and Emmeline does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Sold as a small child to a brothel owner, Emmeline was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She has had some formal writing training, and achieved minor success. She has never given up on her writing dream.
Motivation: She feels kind of lost in life; and wants to work out more often
Ideals: Athletic, Artistic. Flaws: Ugly, Depressed. Bonds: Military, Mentor. Occupation: Locksmith
Voice: High pitched, excited
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: Silver pearl (90 gp).
Quilla Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'5" has a big stupid grin on her face most of the time. She wears a blue small hat and blue clothes. She wears her golden hair up. She is very pretty but has cold, dead eyes.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Being a Navigator kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by orcs, and she desires to right it
Ideals: Gifted. Flaws: Racist, Shy. Bonds: Attractive, Criminal record, Enemies. Occupation: Navigator
Voice: High pitched and raspy
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 66 (10d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 19 (+4) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Gnome
Attacks Melee +4 / 3d6+0, Ranged +4 / 3d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Falkrunn Rubyeye, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears grey cloth garments or leather armor. She is bristling with hidden weapons, mostly monstrous two handed axes and falchions. Her hair is red, silky, and of moderate length. This brown eyed northerner is not easily forgotten.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: When she was but 7 years old her parents immigrated from the north. Her mother was a mechanic, and taught her how to fix just about anything. Recently she has begun working with bootleggers and crooks.
Motivation: She feels that her past leaves her morally obligated to help; and she has decided she is irredeemable
Ideals: Persistence. Bonds: Criminal record, Attractive, Slave, Immigrant. Occupation: Mayor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1 Disguise kit.
Nuraval Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fighting clothing, which leaves very little to the imagination. His moppish chestnut hair is in a traditional bowl cut. His eyes are hazel.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He believes the world needs to unite to get rid of dire rats once and for all.
History: When he was but 5 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Dwarves in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: Someone believes him a fraud; and revenge
Ideals: Fighting, Passionate. Bonds: Attractive, Enemies, Immigrant. Occupation: Dilettante
Voice: Farmer accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 62 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Gnome
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 |
Possessions: 300 pp. Malachite (14 gp). Rhodochrosite (14 gp). Aquamarine (200 gp). Tiger eye turquoise (14 gp).
Anbera Rumnaheim, Female Dwarf [Permalink]
Personal [hide]
Description: She does not wear sleeves and tends to eschew shirts when she can avoid it. Her skin is fair and her fingers are delicate and long. Her hair is greying and her face has many wrinkles. Her fierce hazel eyes like to dwell on things.
Personality: Aggressive, abrasive, and angry, Anbera embodies much of what other species detest in the Dwarves. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Through the years after Anbera was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Anbera's mother didn't care for her much, and the feeling was mutual. By chance she met her sister recently and the two have been together since.
Motivation: She has passion for adventuring and risk; and to reunite with her absent mother
Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Family, Adventurer. Occupation: Barrister
Voice: Boston accent
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 31 (8d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 8 (-1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 | 0 |
Possessions: 150 pp. Bloodstone (70 gp). Rose (70 gp). Moss agate (16 gp). Banded agate (16 gp). Tourmaline (160 gp). Black pearl (1200 gp). 1 Minor magic item.
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