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Varg Oakley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his greatsword. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. He is a very good compulsive liar and kleptomaniac.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.

Motivation: He wants revenge against giants.

Flaws: Antagonistic. Bonds: Criminal record, Slave, Enemies. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Varg Oakley, Male Half-Orc Aristocrat 14
Medium (5'4") Half-Orc, Chaotic Evil (CR 14)
Armor Class 12
Hit Points 74 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)7 (-2) 14 (+2)10 (+0)
Skills Acrobatics +7, Perception +7
Senses Passive Perception 17
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +7

Possessions: 2000 gp. Brass mug with jade inlays (500 gp). A necklace of small pink pearls (3000 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (1400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). Silver comb with moonstones (300 gp). Brass mug with jade inlays (500 gp). A roughly beaten golden orb (30 gp). Old masterpiece painting (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Morkral Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears bulky grey painted plate armor. His silver hair is thinning but still full. His violet eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with finding treasure.

History: Morkral lived on a farm with his father, near the main road leading to a nearby town. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Family. Occupation: Soapmaker

Voice: Boston accent

Attributes [hide]

Morkral Bloodkith, Male Dwarf Commoner 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)17 (+3) 15 (+2)10 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Ignan, Orc
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 380 gp.


Social Check DCs


Corkitron Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he likes to wear white tank tops with brown pants. His auburn hair is cut jaggedly and amateurishly. He wears large thick round spectacles.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and wants a kiss

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Has a crush, Family. Occupation: Locksmith

Voice: Raspy

Attributes [hide]

Corkitron Quickstep, Male Halfling Monk 11
Small (2'11") Halfling, Chaotic Good (CR 11)
Armor Class 14
Hit Points 75 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)17 (+3) 6 (-2)7 (-2)
Skills Arcana +7, Investigation +7
Senses Passive Perception 8
Languages Common, Halfling, Giant, Ignan, Gnome
Attacks Melee +2 / 3d8-2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2600 gp. Golden circlet with four aquamarines (3000 gp). Jeweled gold crown (5000 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A delicate brass dragon egg (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mara Iranapha, Female Elf [Permalink]

Personal [hide]

Description: 4'9" and muscular, this northern woman wears a shirt that is too small, which lets her gut show, with a ratty blue coat over it. Her black hair is long and unkept. She has brown eyes.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She invites people to come help in her community garden.

History: She was born in the north. A few years later when the south was not economically sound they moved to her current location. She now spends her time doing works of charity.

Motivation: Wants to work out more often.

Ideals: Athletic, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Mara Iranapha, Female Elf Warrior 5
Medium (4'9") Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 26 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)17 (+3) 8 (-1)16 (+3)
Skills Nature +6, Persuasion +6
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Gnoll, Druidic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Sard (20 gp). Silver pearl (140 gp). 1 Minor magic item.


Social Check DCs


Azza Gift, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a worn and beaten armor. Her silver hair is greasy and uncared for. She wears an eyepatch.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Azza was born the youngest of three triplets. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She wants to meet her childhood hero; and an old rival family wants her found

Flaws: Ugly, Secretive. Bonds: Poor, Family, Adventurer. Occupation: Fortune-teller

Voice: Uses sign language

Attributes [hide]

Azza Gift, Female Tiefling Cleric 2
Medium (6'5") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)11 (+0) 11 (+0)16 (+3)
Skills Deception +5, Stealth +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 8000 cp.


Social Check DCs

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