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NPC Generator

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Advanced [show]


Juliana Graeme, Female Human [Permalink]

Personal [hide]

Description: She wears a grey shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She has a moderate pudge and is not very fit. Her head has been shaved. Her amber eyes are slightly larger than normal.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Adventurer arts, while her father instructed her in etiquette, music and courtly manner. Juliana was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Juliana decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has built up a small fortune and can afford her own way.

Motivation: Find a way to reverse the transformation of her sister; and a rival would like her out of the picture

Ideals: Athletic. Flaws: Ugly. Bonds: Family, Rich, Criminal record. Occupation: Adventurer

Voice: Indian accent

Attributes [hide]

Juliana Graeme, Female Human Cleric 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 9 (-1)13 (+1) 12 (+1)12 (+1)
Skills Investigation +3, Performance +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 sp.


Social Check DCs


Windy Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her yellow fur is still thick. Her amber eyes are passionate and lively.

Personality: Windy is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She invites people to come help in her community garden.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She made a point of taking high paying jobs and getting most of it up front. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She's looking for her big break; and she has money and likes to spend it

Ideals: Extrovert, Philantrophist. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: Speaks fast with a slight lisp

Attributes [hide]

Windy Wind, Female Tabaxi Warrior 4
Medium (5'8") Tabaxi, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 10 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 8 (-1)13 (+1) 13 (+1)15 (+2)
Skills Sleight of Hand +6, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. Chrysoberyl (140 gp). Moss agate (16 gp). Red garnet (140 gp). Brown-green garnet (140 gp).


Social Check DCs


Thamuz Prudence, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. His red hair is braided into rings. He has white eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He feeds upon the attention of others.

History: He comes from a rich eastern family. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Joker. Bonds: Attractive, Rich, Nature. Occupation: Mercenary

Voice: Rolls R's

Attributes [hide]

Thamuz Prudence, Male Tiefling Wizard 15
Medium (6'10") Tiefling, Chaotic Evil (CR 15)
Armor Class 11
Hit Points 72 (15d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)14 (+2) 9 (-1)9 (-1)
Skills Acrobatics +6, Intimidation +4
Senses Passive Perception 9
Languages Common, Elven, Gnome
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1544444

Possessions: Deep blue spinel (600 gp). Sardonyx (20 gp). Smoky quartz (20 gp). Deep blue spinel (600 gp). Rhodochrosite (4 gp). Rich purple corundum (1600 gp). Aquamarine (600 gp). White opal (1600 gp). Rhodochrosite (4 gp). Smoky quartz (20 gp). Azurite (4 gp). Blue quartz (4 gp). 1 Medium magic item.


Social Check DCs


Fivin Casilltenirra, Male Elf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is cut close to his head. His eyes are likewise blue.

Personality: He likes to make people angry or surprised. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a Shoemaker, his father struggled to pay the bills. Through the years after Fivin was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Fivin's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Wants to raise his children well; and a deep hatred of brigands

Flaws: Antagonistic. Bonds: Attractive, Enemies, Poor, Family. Occupation: Fortune-teller

Voice: Scottish accent

Attributes [hide]

Fivin Casilltenirra, Male Elf Aristocrat 1
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 5 (-3)13 (+1) 14 (+2)12 (+1)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 90 gp. Jasper (40 gp).


Social Check DCs


Hethress Clethtinthiallor, Female Dragonborn [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her long green crest is drawn into a two foot long braid. Her face is covered beneath a completely black helmet.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. Further she is a bit of a stoner and is frequently out of it.

History: She was born to a criminal king-pin and mafia family Hethress was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Hethress decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Philantrophist. Flaws: Addict. Bonds: Immigrant, Criminal record. Occupation: Priest

Voice: Soothing and warm

Attributes [hide]

Hethress Clethtinthiallor, Female Dragonborn Rogue 9
Medium (6'4") Dragonborn, Lawful Evil (CR 9)
Armor Class 10
Hit Points 49 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)14 (+2) 11 (+0)11 (+0)
Skills Animal Handling +3, Investigation +5
Senses Passive Perception 10
Languages Common, Giant, Abyssal
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4

Possessions: 1200 gp. Old masterpiece painting (2200 gp). Carved bone or ivory statuette (30 gp).


Social Check DCs

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