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NPC Generator

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Advanced [show]


Godfrey Benson, Male Human [Permalink]

Personal [hide]

Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. He wears his white hair up. His violet eyes have a joyful gleam in them most of the time.

Personality: Overbrimming with self-confidence, Godfrey isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is lazy and tries to find solutions quickly.

History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He wants nothing more than to rejoin the army; and retire the richest man in the north

Ideals: Entrepeneur, Impeccable, Justice. Flaws: Lazy. Bonds: Military. Occupation: Sage

Voice: Italian accent

Attributes [hide]

Godfrey Benson, Male Human Paladin 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)12 (+1) 5 (-3)13 (+1)
Skills Persuasion +3, Stealth +4
Senses Passive Perception 7
Languages Common, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 40 gp.


Social Check DCs


Tricking On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing colorful clothing, dressed as a Shepherd. He wears his orange fur up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is almost excessively polite to everyone, even when angry. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Shepherd business at a young age. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He struck the Shepherd job and began his own company from there.

Motivation: Regain custody of his son; and he feels threatened by others

Ideals: Logical. Flaws: Shy, Fearful. Bonds: Attractive, Job, Family. Occupation: Shepherd

Voice: Hard of hearing, loud

Attributes [hide]

Tricking On the Water, Male Tabaxi Warrior 4
Medium (6'1") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)18 (+4) 11 (+0)9 (-1)
Skills Medicine +2, Persuasion +1
Senses Passive Perception 10
Languages Common, Aquan, Orc, Ignan, Giant
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Zaffrab Shadowcloak, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing left arm. He is dressed in an above average manner. He has a white handlebar mustache and slicked back white hair. His brown unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Zaffrab was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Someone believes him a fraud; and a deep hatred of dire rats

Ideals: Logical. Flaws: Disease. Bonds: Attractive, Enemies. Occupation: Barrister

Voice: Booming voice

Attributes [hide]

Zaffrab Shadowcloak, Male Gnome Expert 12
Small (3'3") Gnome, True Neutral (CR 12)
Armor Class 13
Hit Points 79 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)9 (-1) 16 (+3)9 (-1)
Skills Animal Handling +7, Perception +7
Senses Passive Perception 17
Languages Gnome
Attacks Melee +3 / 3d10-1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. Black pearl (800 gp). Iolite (30 gp). Fire opal (1000 gp). Deep blue spinel (800 gp). Chalcedony (30 gp). Jade (60 gp). Malachite (5 gp). Brown-green garnet (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Názkûga Hamilton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He usually wears his white robe and has his whip always slung over his shoulder. He has shaved his head bald. He has a dull look in his hazel eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Mayor business at a young age. Názkûga abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk

Ideals: Athletic. Flaws: Antagonistic, Addict. Bonds: Adventurer, Job. Occupation: Mayor

Voice: Sensual and smooth

Attributes [hide]

Názkûga Hamilton, Male Half-Orc Fighter 10
Medium (6'7") Half-Orc, Neutral Good (CR 10)
Armor Class 10
Hit Points 57 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)11 (+0) 16 (+3)8 (-1)
Skills Animal Handling +7, Nature +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2

Possessions: 80 pp. Lapis lazuli (11 gp). Jet (90 gp). Azurite (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Pearl Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears bulky red painted plate armor. She has a penchant for wearing a ring with an oversized jet on her right hand. Her silver hair is cut short. She wears a mask on her face.

Personality: Cocky and sure of herself, she believes she is the best Bather born in the past three hundred years. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She was taken from her home at a very young age. She has achieved small success as a Bather.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Gifted. Bonds: Rich, Job, Religious, Slave. Occupation: Bather

Voice: Can't modulate volume

Attributes [hide]

Pearl Bigheart, Female Halfling Bard 2
Small (2'9") Halfling, Neutral Good (CR 2)
Armor Class 9
Hit Points 6 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 9 (-1)10 (+0) 11 (+0)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 380 gp. 1 Half-Plate.


Social Check DCs


Dain Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'2". He wears tattered old clothes. He has styled his white hair well, parting it to the left. His face is scarred and worn.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was raised in a white middle class family as the only child. His mother was a mechanic, and taught him how to fix just about anything. He left for the north, certain he would find work there.

Motivation: He seems to be bored by most things.

Ideals: Fighting, Persistence. Flaws: Ugly, Mundane. Bonds: Immigrant. Occupation: Mayor

Voice: Excited and jittery

Attributes [hide]

Dain Orcfoe, Male Dwarf Paladin 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 17 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)14 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Athletics +3
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 380 gp.


Social Check DCs


Andram Power, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a green vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is blue and curly. He has a dull look in his black eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Wants to open a new tavern; and tiefling compassion

Flaws: Antagonistic, Racist, Secretive. Bonds: Family, Job. Occupation: Dyer

Voice: Scottish accent

Attributes [hide]

Andram Power, Male Tiefling Adept 5
Medium (5'4") Tiefling, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 9 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 7 (-2)14 (+2) 11 (+0)13 (+1)
Skills Perception +3, Persuasion +4
Senses Passive Perception 14
Languages Common, Ignan, Gnome
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 2000 sp. Azurite (15 gp). Golden yellow topaz (900 gp). Red spinel (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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