Biri Dhyrktelonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender woman wears long strands of aquamarine and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her red crest is drawn into a tight pony tail with a dagger scrunchie. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gold.
Personality: She is extraordinarily eccentric. She takes great joy in being the best Beggar in town.
History: She comes from a rich western family. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Beggar work with an outfit from a few towns over. Beggar work suited her well, and with each successful project, she earned more gold and more respect from her peers. She now owns her own business.
Motivation: She is unsatisfied with her job.
Flaws: Ugly, Insane. Bonds: Rich, Job, Religious. Occupation: Beggar
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Good (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 40000 cp. 1 Minor magic item.
Susannah Barney, Female Human [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She tends to wear a large brown jacket. She has a hunchback. Her silver hair is heavily combed to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is erratic and paranoid. She believes goblins are coming to abduct people. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Born to a pair of adventurers, Susannah grew up listening to her father's many stories. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She now travels the world, in search of power and loot.
Motivation: Several ex partners dislike her way of doing things and want revenge; and seeks redemption
Flaws: Ugly, Insane. Bonds: Enemies, Criminal record, Adventurer, Mentor. Occupation: Tailor
Voice: Spits words with contempt
Attributes [hide]
Medium (4'10") Human, Lawful Evil (CR 5)
Armor Class 13
Hit Points 31 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
Possessions: 200 gp.
Ar-Karo Ramsey, Male Half-Orc [Permalink]
Personal [hide]
Description: Standing 5'11", this man very much looks the part of a Locksmith. He has a very tight haircut. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Seamstress, but he got bored and became a Locksmith. He struck the Locksmith job and began his own company from there.
Motivation: Doesn't want to be a Locksmith and was forced into it by his family; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Family, Rich. Occupation: Locksmith
Voice: Slurs words
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 7)
Armor Class 8
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Ignan
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nim Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is fair and his fingers are delicate and long. His blonde hair is knotted and matted. His hazel eyes are slightly larger than normal.
Personality: Nim wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He would rather hide behind his crafts than deal with other people.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Nim was left his mother's suit of armor and trained in its use and care. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Disciplined, Artistic. Flaws: Shy. Bonds: Adventurer, Military. Occupation: Priest
Voice: Gruff and masculine
Attributes [hide]
Medium (5'3") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 400 gp.
Kerkad Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear green tank tops with white pants. His blue crest is matted, messy, and big. His thin eyebrows rest above his beady gold eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a wizard, Kerkad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal writing training, and achieved minor success. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC.
Ideals: Professionalism, Artistic. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Assassin
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 8)
Armor Class 12
Hit Points 49 (8d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
Possessions: 100 pp. Coral (130 gp). Chrysoprase (20 gp). Blue quartz (9 gp). Coral (130 gp). 1 Minor magic item. 1 Minor magic item.
Virra Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: Standing 3'3", this woman wears suspenders and tan workpants. Her shirt is pastel, and she wears a heavy tan leather apron most of the time. She wears a wide-brimmed hat to cover her moderate length blonde hair. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born on a small isolated farm. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She bought a shield and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is content; and she seems to be bored by most things
Flaws: Ugly, Mundane, Shy. Bonds: Nature, Religious. Occupation: Miller
Voice: Farmer accent
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 600 gp. Jade (160 gp). Jasper (40 gp). Chalcedony (40 gp).
Dariff Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a worn and beaten armor. She wears a broad hat to cover her moderate length chestnut hair. Her skin is flawless and her green eyes scan people very quickly.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is afraid of women and trembles around them
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She moves from town to town, unable to find a place to settle.
Motivation: She feels kind of lost in life; and her religion dominates her actions
Flaws: Depressed, Shy. Bonds: Immigrant, Attractive, Religious. Occupation: Carter
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Celestial, Undercommon, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
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Their contribution stands as a beacon of hope for all adventurers!
