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NPC Generator

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Advanced [show]


Odo Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a green costume with the symbols of the sun god on his torso. He wears his white hair up. His face is scarred and worn.

Personality: He can speak with the recently deceased. He never wears the same outfit twice, unless he absolutely has to.

History: He was always a brilliant, if unscrupulous mind. His martial abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Gifted, Artistic, Logical. Flaws: Ugly, Insane. Occupation: Butcher

Voice: Scratchy, weak

Attributes [hide]

Odo Alby, Male Human Fighter 4
Medium (5'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Tiger eye turquoise (11 gp). 1 Minor magic item.


Social Check DCs


Heward Wellington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a well pressed and immaculate suit (or dress). With a patchy blonde beard and wild blonde hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Heward was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Find a way to reverse the transformation of his brother; and a deep hatred of drow

Flaws: Ugly. Bonds: Family, Nature, Adventurer, Enemies. Occupation: Ruler

Voice: Excited and jittery

Attributes [hide]

Heward Wellington, Male Human Warrior 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 28 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 9 (-1)15 (+2) 18 (+4)14 (+2)
Skills Nature +5, Performance +5
Senses Passive Perception 14
Languages Common, Celestial, Auran
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Manfred Cason, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His long auburn hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is lazy, self-centered, vain, and jealous.

History: Born in the south to a Tailor, Manfred learned a great deal about his mother's area of expertise. He dropped out of school before completing his studies. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur, Justice, Logical. Flaws: Selfish. Bonds: Job. Occupation: Tailor

Voice: Hard of hearing, loud

Attributes [hide]

Manfred Cason, Male Human Aristocrat 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)10 (+0) 9 (-1)14 (+2)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 40 pp. 1 Darkwood Shield.


Social Check DCs


Charles Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. With a patchy white beard and wild white hair. His violet unseeing eyes seem to look past you.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Charles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A freak accident while working with his Brewer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Flaws: Disease, Insomniac, Shy. Bonds: Poor. Occupation: Laborer

Voice: Whispers

Attributes [hide]

Charles Blyth, Male Human Expert 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 13 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)12 (+1) 15 (+2)7 (-2)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 80 pp.


Social Check DCs


Gunter Kendall, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is heavily combed to the left. His amber eyes dart from person to person.

Personality: He acts crazy and hedonistic. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: The child of western immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Hedonist, Impulsive, Depressed. Bonds: Immigrant. Occupation: Cartwright

Voice: Deep voice with rolling R's

Attributes [hide]

Gunter Kendall, Male Human Expert 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)7 (-2) 12 (+1)17 (+3)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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