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NPC Generator

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Advanced [show]


Wymar Blythe, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a pickaxe, but if one is not available he will default to his shortbow. His auburn hair has been sun bleached extensively. He has several tiny amber earrings on each ear.

Personality: Cocky and sure of himself, he believes he is the best Mason born in the past three hundred years. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His childhood dream was to be a Spice Merchant, but he was a colossal failure. He's also a talented Spice Merchant, but doesn't like to broadcast it.

Motivation: A deep hatred of giants.

Flaws: Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Mason

Voice: Breathy voice

Attributes [hide]

Wymar Blythe, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 10 (+0)15 (+2) 12 (+1)17 (+3)
Skills Intimidation +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 7000 cp.


Social Check DCs


Gilbert Tinley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He is dressed in a clean blue cloak covering his clean studded leather. He is an epitome of beauty. His brown hair is heavily combed to the left. His eyes, though not visible through his cowl, are blue.

Personality: He will rave to anyone who will listen. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants a kiss; and he is greedy

Flaws: Insane. Bonds: Attractive, Has a crush, Adventurer, Rich. Occupation: Sailor

Voice: American accent

Attributes [hide]

Gilbert Tinley, Male Human Fighter 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 14 (+2)13 (+1) 14 (+2)9 (-1)
Skills Athletics +1, Religion +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Clerebold Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of magic on his torso. His skin is fair and his fingers are delicate and long. His long auburn hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has built up a small fortune and can afford his own way.

Motivation: Someone believes him a fraud; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Adventurer, Enemies. Occupation: Apothecary

Voice: German accent

Attributes [hide]

Clerebold Beitz, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)12 (+1) 9 (-1)15 (+2)
Skills Performance +4, Religion +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp. Hematite (7 gp). Freshwater pearl (7 gp). Jade (90 gp).


Social Check DCs


Shane Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He wears a green tunic with brown highlights, and long red pants that bunch up around his shoes, and he perpetually has his quarterstaff ready. His silver hair has been sun bleached extensively. His face is covered beneath a completely black helmet.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born several months after his father was called into army service. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Military, Slave. Occupation: Mortician

Voice: Russian accent

Attributes [hide]

Shane Birkenhead, Male Human Fighter 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 12 (+1)12 (+1) 12 (+1)12 (+1)
Skills Animal Handling +3, Stealth +0
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Ralf Ridley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, blue, dusty cloak. His hair is silver and very short. His blue eyes peer out from beneath his small blue hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also has developed a complete distrust of the Blacksmith profession.

History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Ralf grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ralf. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Bonds: Nature, Job, Rich, Criminal record, Religious. Occupation: Map Maker

Voice: Sensual and smooth

Attributes [hide]

Ralf Ridley, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)6 (-2) 11 (+0)15 (+2)
Skills Athletics +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1900 sp. 1 Masterwork Heavy wooden shield. 1 Banded mail. 1 Half-Plate.


Social Check DCs

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