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NPC Generator

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Advanced [show]


Aldous Blankley, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Mortician uniform, and he perpetually has his greataxe ready. He sports a flattop hair cut. He has a tattooed face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He got into the Mortician business at a young age. While studying, he fell in love. They married and had a son. He has set out to sabotage the competition.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Optimist. Bonds: Job, In love. Occupation: Mortician

Voice: Speaks with back of mouth

Attributes [hide]

Aldous Blankley, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 35 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 11 (+0)14 (+2) 12 (+1)6 (-2)
Skills Arcana +5, Nature +5
Senses Passive Perception 11
Languages Common, Elven, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Raymond Marston, Male Human [Permalink]

Personal [hide]

Description: This northern man wears bulky red painted plate armor. His clothes are grease stained in places. His chestnut hair is still thick. He is very pretty but has cold, dead eyes.

Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of giants once and for all.

History: Raymond hails from a village terrorized by giants. Because his mother participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. He left for the north, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against giants

Flaws: Addict. Bonds: Poor, Immigrant, Attractive, Enemies. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Raymond Marston, Male Human Fighter 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)9 (-1) 10 (+0)13 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 18000 cp. Aquamarine (400 gp). Chrysoprase (40 gp). Deep green spinel (140 gp).


Social Check DCs


Lance Langston, Male Human [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he is well dressed, constantly wearing a black suit, green shirt, and yellow tie. His chestnut hair is braided into rings. His eyes are gray and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born into a rich family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now owns his own business.

Motivation: To be a Knight again; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic, Insane. Bonds: Rich, Job. Occupation: Fisher

Voice: Cold and demanding tone

Attributes [hide]

Lance Langston, Male Human Fighter 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 12 (+1)13 (+1) 9 (-1)18 (+4)
Skills Perception +1, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Theodoric Halsey, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he dresses well, wearing white shirts, loose pants, and blazers most of the time. With a patchy red beard and wild red hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. Further he is a bit of a stoner and is frequently out of it.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. He has achieved small success as a Tailor.

Motivation: Expand his business.

Flaws: Shy, Addict, Antagonistic. Bonds: Attractive, Job. Occupation: Tailor

Voice: Shortens vowels

Attributes [hide]

Theodoric Halsey, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3

Possessions: 8000 cp.


Social Check DCs


Ralf Abram, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is renowned for his bright violet suits and hats. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. His hazel eyes dart from person to person.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Ralf lived on a farm with his father, near the main road leading to a nearby town. A few years later when the east was not economically sound they moved to his current location. He has since lost track of the people in his past.

Motivation: Revenge; and regain custody of his son

Ideals: Logical. Flaws: Greedy. Bonds: Family, Immigrant, Enemies. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Ralf Abram, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)12 (+1) 18 (+4)13 (+1)
Skills History +3, Stealth +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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