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NPC Generator

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Advanced [show]


Richard Chatham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing the road beaten gear of a warrior. He has no hair. His hazel eyes have a joyful gleam in them most of the time.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a Barrister, his father struggled to pay the bills. Richard was born on a far southern desert where he grew up under the tutelage of his father, an expert Spice Merchant. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Joker, Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Spice Merchant

Voice: Scottish accent

Attributes [hide]

Richard Chatham, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)15 (+2) 14 (+2)14 (+2)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Arnold Colby, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses in collared shirts and wears a proper scarf over his head. His black hair is singed and shortened. His thin eyebrows rest above his beady amber eyes.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Marshal and was forced into it by his family; and regain custody of his daughter

Ideals: Fighting, Entrepeneur. Flaws: Ugly. Bonds: Family, Nature. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Arnold Colby, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)11 (+0) 10 (+0)11 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs


Gomory Alby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His golden hair is slicked back into a classic pompadour. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He never swears and excessively uses polite adverbs when speaking. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Sold as a small child to a slaver, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Gomory was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Fletcher. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Optimist. Flaws: Addict, Fearful. Bonds: Immigrant, Mentor. Occupation: Fletcher

Voice: Spanish accent

Attributes [hide]

Gomory Alby, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)14 (+2) 15 (+2)10 (+0)
Skills Athletics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Draconic, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Weston, Male Human [Permalink]

Personal [hide]

Description: He wears a black vest and prefers green and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a cross on it. His red hair is kept up in a ponytail inside a top hat. His brown eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in a small village he learned the ways of the warrior from his father. After coming to the age of reason, Theodoric took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theodoric fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Ugly, Shy, Impulsive. Occupation: Mercenary

Voice: High pitched and raspy

Attributes [hide]

Theodoric Weston, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Athletics +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5

Possessions: 15000 cp.


Social Check DCs


Rolf Reid, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a greatsword. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are hazel.

Personality: He is extraordinarily eccentric. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Adventurer business at a young age. A freak accident while working with his Mayor father left him crippled. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He'd like to take his coworkers down a peg; and he has money and likes to spend it

Flaws: Insane, Disease. Bonds: Job, Nature, Rich. Occupation: Adventurer

Voice: Posh accent

Attributes [hide]

Rolf Reid, Male Human Fighter 3
Medium (5'11") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 16 (+3)13 (+1) 18 (+4)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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