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Advanced [show]


Ralf Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has relatively light skin and is very physically imposing due to his abundance of muscles. His auburn hair is thinning but still full. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: This man loves dancing and to teach people dancing more than just about anything. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the north, but his parents moved at a very young age to the east. He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He has a crush on the local Miner; and he's attracted to the pc

Ideals: Artistic. Flaws: Shy. Bonds: Immigrant, Criminal record, Has a crush. Occupation: Body Guard

Voice: Scratchy, weak

Attributes [hide]

Ralf Hamilton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)7 (-2) 12 (+1)9 (-1)
Skills Religion +0, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 20 pp. 3 Holy water. 1 Tanglefoot bags. 2 Smokesticks.


Social Check DCs


Don Northcott, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fancy black suit. He has styled his brown hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. When he's not drinking or sleeping the drinks off, he's doing writing.

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Masseuse and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To get a good night's sleep; and he is unsatisfied with his job

Ideals: Artistic. Flaws: Insomniac, Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Masseuse

Voice: Old thin voice

Attributes [hide]

Don Northcott, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 39 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 18 (+4)16 (+3) 12 (+1)13 (+1)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Elven
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp.


Social Check DCs


Heward Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his club. He has a moderate pudge and is not very fit. His red hair and beard is wavy and long. His eyes are likewise violet.

Personality: Heward wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is underhanded and not above using his wealth and body to get others to do his bidding.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and money/treasure

Ideals: Disciplined. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Laborer

Voice: Sensual and smooth

Attributes [hide]

Heward Fidget, Male Human Fighter 3
Medium (5'0") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)10 (+0) 5 (-3)13 (+1)
Skills Insight -1, Intimidation +3
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Moonstone (50 gp). Smoky quartz (50 gp).


Social Check DCs


John Shelley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. His black hair is greasy and uncared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a small toy that he constantly fidgets with.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his mother's forge. He struck the Barber job and began his own company from there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is unsatisfied with his job

Ideals: Passionate. Flaws: Ugly, Addict, Mundane. Bonds: Job, Criminal record. Occupation: Barber

Voice: Smooth and feminine

Attributes [hide]

John Shelley, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)13 (+1) 14 (+2)9 (-1)
Skills Perception +4, Stealth +5
Senses Passive Perception 15
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Thomas Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight yellow one piece outfit complete with pants, hood, and a cape. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a skull on it. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise green. His teeth are white and perfect.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He plays an instrument quite well.

History: He was born in the east. Thomas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thomas decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Bricklayer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Secretive. Bonds: Attractive, Immigrant, Criminal record. Occupation: Bricklayer

Voice: Booming voice

Attributes [hide]

Thomas Ainsworth, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)15 (+2) 12 (+1)6 (-2)
Skills Athletics +3, Insight +3
Senses Passive Perception 11
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 400 gp. Rose (70 gp). Red spinel (40 gp). Chalcedony (70 gp). White pearl (40 gp). 1 Minor magic item.


Social Check DCs

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