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NPC Generator

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Advanced [show]


William Cornish, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears dull yellow sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed kukri, just in case and is in decent physical shape. He wears his black hair up in a very large beehive style do. He wears large thick round spectacles.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Fisher, but he was a colossal failure. He's also a talented Fisher, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and wants a kiss

Flaws: Antagonistic, Fearful. Bonds: Mentor, Job, Has a crush. Occupation: Shoemaker

Voice: Mumbles to self between sentences

Attributes [hide]

William Cornish, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 7 (-2)15 (+2) 16 (+3)12 (+1)
Skills Medicine +5, Nature +4
Senses Passive Perception 13
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 12000 cp.


Social Check DCs


Hugh Shipley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. His golden hair is knotted and matted. His eyes are likewise gray.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Shipwright business.

History: When he was but 7 years old his parents immigrated from the east. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He struck the Shipwright job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and to be a seamstress again

Ideals: Persistence. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job. Occupation: Shipwright

Voice: Booming voice

Attributes [hide]

Hugh Shipley, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 13 (+1)13 (+1)
Skills Athletics +3, Investigation +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +3

Possessions: 200 gp. Rock crystal (80 gp). Golden yellow topaz (600 gp). Golden yellow topaz (600 gp).


Social Check DCs


Cory Cooper, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a red vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his red boots flare out at the collars. His blonde hair is heavily combed to the left. His half smiles and gray eyes are beguiling and draw you in.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He is lazy, self-centered, vain, and jealous.

History: Cory was born with his father's beautiful face. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by goblins. Cory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Enemies. Occupation: Performer

Voice: Thin and wheezing

Attributes [hide]

Cory Cooper, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)8 (-1) 9 (-1)12 (+1)
Skills Arcana +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 400 gp. Jasper (60 gp). 1 Silver holy symbol. 1 Superior lock.


Social Check DCs


Thomas Skelton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a tan coat over a blue low-cut shirt, and a feathered hat upon his head. His hair is always cut to a buzz. He wears a mask on his face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a small toy that he constantly fidgets with.

History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. There was a wharf not far from home where he often wandered off to fish. He is searching for what he claims is his rightful reward.

Motivation: Sabotage a competitor; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Addict. Bonds: Adventurer, Nature, Job. Occupation: Stableman

Voice: French accent

Attributes [hide]

Thomas Skelton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Deception +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp). Silver comb with moonstones (800 gp).


Social Check DCs


Drogo Hornsby, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears loose pants and a collared shirt complete with sweater beneath his coat. He is an epitome of beauty. He sports a flattop hair cut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He exudes charisma. He is a tour de force of persuasion. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Drogo took refuge in the ruined castle and found the beat up hammer and armor he uses now. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has decided he is irredeemable; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Criminal record, Nature. Occupation: Cook

Voice: Soothing and warm

Attributes [hide]

Drogo Hornsby, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)7 (-2) 13 (+1)8 (-1)
Skills Acrobatics +1, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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