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Advanced [show]


Geoffrey Birkenhead, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by sweets. His hair is long and chestnut with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. He has violet eyes and a tan hat with a white feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Geoffrey is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Geoffrey abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: He's repulsed by the PC.

Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Crown-heir

Voice: Speaks with back of mouth

Attributes [hide]

Geoffrey Birkenhead, Male Human Fighter 4
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 23 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)8 (-1) 14 (+2)11 (+0)
Skills Acrobatics +1, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 500 gp. Blue quartz (11 gp). 1 Minor magic item.


Social Check DCs


Diggory Wallace, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a black armored body suit, with a simple yellow line shooting up and back down. His brown hair is smooth and relatively long. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is afraid of women and trembles around them

History: Diggory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Stableman

Voice: Hissing voice

Attributes [hide]

Diggory Wallace, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 15 (+2)10 (+0)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Eye agate (12 gp). Peridot (30 gp).


Social Check DCs


Trym Cotton, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He typically wears yellow cloth garments or leather armor. With a patchy white beard and wild white hair. His gray eyes peer out from beneath his Stetson yellow hat.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not believe in violence as a means to an end. He is a dedicated Architect but believes his peers are too gung-ho.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Disciplined, Pacifist. Flaws: Insane. Bonds: Military. Occupation: Architect

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trym Cotton, Male Human Fighter 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 44 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)15 (+2) 15 (+2)14 (+2)
Skills Sleight of Hand +1, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Trym Reid, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His skin is fair and his fingers are delicate and long. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has passion for adventuring and risk

Ideals: Joker. Bonds: Attractive, Adventurer, Poor, Criminal record. Occupation: Dyer

Voice: Eastern European accent

Attributes [hide]

Trym Reid, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)15 (+2) 16 (+3)15 (+2)
Skills Investigation +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Ignan, Gnome
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Simon Cornish, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He wears just a grey suit. Beneath his clothing is a huge mess of scar tissue. He wears his red hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: Simon is depressed about a lot of things. He tends to be a nihilist. He is lazy and tries to find solutions quickly.

History: Sold as a small child to a necromancer, Simon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Depressed, Lazy. Bonds: Slave, Mentor, Adventurer. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

Simon Cornish, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)9 (-1) 10 (+0)14 (+2)
Skills Investigation +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. A delicate silver chain set with a tourmaline (80 gp). 1 Masterwork Common Melee.


Social Check DCs

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