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Advanced [show]


Drogo Breeden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he typically wears brown cloth garments or leather armor. His white hair is still thick. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Sold as a small child to a wizard, Drogo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal dancing training, and achieved minor success. He has been saving his money to try and buy his sister's freedom.

Motivation: To find somewhere to settle down; and he seems to be bored by most things

Ideals: Artistic. Flaws: Mundane. Bonds: Attractive, Family, Mentor. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Drogo Breeden, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)14 (+2) 7 (-2)13 (+1)
Skills Insight +0
Senses Passive Perception 8
Languages Common, Gnome, Elven
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Reynard Berkeley, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a well pressed and immaculate suit (or dress). His red hair is smooth and relatively long. He has a dull look in his hazel eyes.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves his children and doesn't want them to worry about him. He loves to share his poetry with anyone who is interested.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To reunite with his absent mother; and he has money and likes to spend it

Ideals: Disciplined, Artistic. Flaws: Ugly. Bonds: Family, Rich. Occupation: Shepherd

Voice: Puts emphasis on the wrong words

Attributes [hide]

Reynard Berkeley, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)13 (+1) 11 (+0)14 (+2)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Dudley, Male Human [Permalink]

Personal [hide]

Description: This northern man wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a shortspear, but if one is not available he will default to his longsword. His clothes are grease stained in places. His brown hair is kept up in a ponytail inside a top hat. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to loving parents in a slum to the north. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He moves from town to town, unable to find a place to settle.

Motivation: Doesn't want to be a Bather and was forced into it by his family.

Flaws: Shy. Bonds: Poor, Immigrant, Family. Occupation: Bather

Voice: Laughs frequently while speaking

Attributes [hide]

Trym Dudley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)15 (+2) 12 (+1)10 (+0)
Skills History +4, Stealth +5
Senses Passive Perception 11
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Hubert Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat, and he perpetually has his glaive ready. His golden hair is cut short. His blue eyes peer out from beneath his Stetson white hat.

Personality: He snorts whenever he laughs or is feeling confident. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was granted martial powers by his dying sister.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Fighting, Gifted. Flaws: Fearful, Insane. Occupation: Interpreter

Voice: Breathy voice

Attributes [hide]

Hubert Gentry, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 11 (+0)14 (+2) 8 (-1)12 (+1)
Skills Athletics +2, Nature +4
Senses Passive Perception 9
Languages Common, Ignan, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +4

Possessions: 400 gp. Pink pearl (150 gp). Coral (150 gp).


Social Check DCs


Gunter Ansley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing the road beaten gear of a warrior. He wears his red hair up. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is frequently practicing swordplay.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. When Gunter reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and wants to raise his children well

Ideals: Fighting, Artistic. Flaws: Ugly, Disease. Bonds: Poor, Military. Occupation: Barrister

Voice: Sore throat, cough

Attributes [hide]

Gunter Ansley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)9 (-1) 14 (+2)15 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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