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NPC Generator

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Advanced [show]


Richard Braxton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is typically in his Mayor uniform. His silver hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He snorts whenever he laughs or is feeling confident. Animals are drawn to him, and he is able to talk to them.

History: The child of northern immigrants he idolized his father. He worked as a nervous Mayor and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job.

Ideals: Gifted, Fighting. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Mayor

Voice: Cold and demanding tone

Attributes [hide]

Richard Braxton, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)14 (+2) 11 (+0)13 (+1)
Skills Investigation +4, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: Tourmaline (130 gp). Peridot (20 gp). Silver pearl (130 gp). Smoky quartz (20 gp). 1 Minor magic item.


Social Check DCs


Geoffrey Nash, Male Human [Permalink]

Personal [hide]

Description: This western man is typically in his Guard uniform. His clothes are grease stained in places. His long auburn hair is drawn into a two foot long braid. This amber eyed westerner is not easily forgotten.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the west, but his parents moved at a very young age to the east. He worked as a nervous Guard and found it very stressful. He ran away from his former home and has been making his living as a Guard for the past few years.

Motivation: Revenge; and he wants revenge against goblins

Flaws: Disease. Bonds: Job, Poor, Immigrant, Enemies. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Geoffrey Nash, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 10
Languages Common, Terran, Giant
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 14000 cp.


Social Check DCs


Balimaar Prescott, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears many layers of old clothing at all times, and his gloved hand is found clutching a bow. His golden hair has been sun bleached extensively. He has gleaming, smiling blue eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born a particularly ugly child, much to the horror of his parents. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Recently he has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and a rival would like him out of the picture

Ideals: Justice, Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Criminal record. Occupation: Barber

Voice: Scandinavian accent

Attributes [hide]

Balimaar Prescott, Male Human Fighter 3
Medium (6'2") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)12 (+1) 15 (+2)11 (+0)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Geoffrey Barney, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely yellow suit with grey socks and a vest with buckled shoes. His silver hair is lengthy. His eyes are green.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Gifted from a young age, Geoffrey studied abroad. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes him a fraud; and balancing his hectic life and new sailor responsibilities is difficult

Ideals: Gifted, Entrepeneur. Bonds: Job, Rich, Enemies. Occupation: Sailor

Voice: Pirate accent

Attributes [hide]

Geoffrey Barney, Male Human Fighter 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 9 (-1)14 (+2) 17 (+3)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2400 sp.


Social Check DCs


John Colby, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an entirely black suit with white socks and a vest with buckled shoes. He sports a long white beard, and similarly colored long hair. His otherwise smooth face is marked with small tiny scars.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is able to make almost anything out of random pieces of junk.

History: Gifted from a young age, John studied abroad. His arcane abilities were realized during a raid on his village. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Ideals: Opinionated, Gifted. Flaws: PTSD. Bonds: Religious, Has a crush. Occupation: Mayor

Voice: Draws out vowels

Attributes [hide]

John Colby, Male Human Fighter 3
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 11 (+0)8 (-1) 13 (+1)9 (-1)
Skills Medicine +3, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. Gold and topaz bottle stopper cork (700 gp).


Social Check DCs

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