Wymar Palomarez, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed halberd, just in case. His white hair is drawn into a tight pony tail with a cross scrunchie. His blue eyes are slightly larger than normal.
Personality: He likes to make people angry or surprised. A true patriot, Wymar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. He helped his father out around the business and became quite the natural. He is searching for what he claims is his rightful reward.
Motivation: He loathes his own lifestyle; and he desires power and/or immortality
Flaws: Antagonistic, Depressed. Bonds: Military, Job, Adventurer. Occupation: Beggar
Voice: Spanish accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 12 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 5 (-3) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 4000 sp. Amethyst (120 gp). Rich purple corundum (700 gp). Golden yellow topaz (1400 gp). Hematite (10 gp). 1 Minor magic item.
Simon Rutherford, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is wearing a long, blue, dusty cloak. His chestnut hair is unkempt and raggedy. He tend to wears goggles to shield his eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: His religion dominates his actions; and he is wracked by social anxiety
Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Religious, Enemies. Occupation: Scribe
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Odo Stratford, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a dagger on it. With a patchy golden beard and wild golden hair. His eyes are green.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Odo lived on a farm with his father, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To get a good night's sleep; and he wants to meet his childhood hero
Flaws: Insomniac. Bonds: Criminal record, Family, Adventurer. Occupation: Engraver
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 7 (-2) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Infernal, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: White pearl (100 gp).
Charles Ridley, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and prefers to wear blue clothing when he does not wear armor. His skin is also unnaturally pale. His red hair is smooth and relatively long. He wears large thick round spectacles.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him
Ideals: Joker, Impeccable. Flaws: Ugly, Shy, Antagonistic. Bonds: Slave. Occupation: Dilettante
Voice: Draws out vowels
Attributes [hide]
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 2200 sp. 1 Masterwork Common Ranged Weapon.
Alex Huxley, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this eastern man wears skinny pants and wears a brown and tan robe with the hood down. With a patchy white beard and wild white hair. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Sold as a small child to a slaver, Alex was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents enrolled him in a Fighter school at a young age so that he could practice his druidic talents. He was granted druidic powers by his dying brother.
Motivation: To clean up the streets.
Ideals: Athletic, Gifted. Bonds: Guardian, Enemies, Mentor. Occupation: Actor
Voice: Rolls R's
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 6 (-2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Druidic
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 2 Smokesticks. 2 Smokesticks.
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