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NPC Generator

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Advanced [show]


Norman Tatum, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He carries with him a set of sickles, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His red hair is greasy and uncared for. His eyes are likewise violet.

Personality: Prone to second guessing himself, he comes off as nervous. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south to a Miner, Norman learned a great deal about his father's area of expertise. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Miner like his father before him.

Motivation: A need for knowledge about a nearby landmark; and his spouse's relatives view him with great suspicion

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Job, Adventurer, Family. Occupation: Miner

Voice: Low rumbling, strings words together

Attributes [hide]

Norman Tatum, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 14 (+2)14 (+2) 10 (+0)13 (+1)
Skills Nature +4, Performance +3
Senses Passive Perception 10
Languages Common, Dwarven, Giant
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 80 pp. Blue quartz (12 gp).


Social Check DCs


Gerard Tenley, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple burlap shirt and baggy pants. He conceals his sword with his veritable burlap sack of a shirt. He has auburn hair. He has a dull look in his brown eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in a small village he learned the ways of the warrior from his father. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Religious, Nature. Occupation: Bowyer

Voice: Sore throat, cough

Attributes [hide]

Gerard Tenley, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)11 (+0) 9 (-1)10 (+0)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 27000 sp. 1 Darkwood Buckler. 1 Masterwork Heavy wooden shield. 1 Half-Plate.


Social Check DCs


Trym Harper, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears many layers of old clothing at all times. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. A true patriot, Trym would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Trym was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Trym's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is currently in port desperately looking for someone to get him out

Flaws: Ugly, Impulsive, Antagonistic. Bonds: Poor, Military, Slave. Occupation: Architect

Voice: Deep voice with rolling R's

Attributes [hide]

Trym Harper, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2900 sp.


Social Check DCs


Gomory Graham, Male Human [Permalink]

Personal [hide]

Description: He usually wears his grey robe and has his bow always slung over his shoulder, and carries bows. His hair is blonde and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He has achieved small success as a Dilettante.

Motivation: Expand his business.

Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Job, Rich. Occupation: Dilettante

Voice: Cold and demanding tone

Attributes [hide]

Gomory Graham, Male Human Fighter 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Thomas Bradly, Male Human [Permalink]

Personal [hide]

Description: An older man who wears silk and lounges about seductively, he is not a threatening figure. He wears a top hat to cover his moderate length black hair. He wears large thick round spectacles.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He can't help but pocket interesting objects he comes across

History: He was born blind and as such lacked many opportunities for work. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Thomas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Thomas. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Flaws: Racist, Disease. Bonds: Attractive, Criminal record. Occupation: Shepherd

Voice: Smooth and feminine

Attributes [hide]

Thomas Bradly, Male Human Fighter 4
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)6 (-2) 17 (+3)14 (+2)
Skills Intimidation +4, Religion +0
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Bloodstone (70 gp). Eye agate (6 gp). Star rose quartz (70 gp). Lapis lazuli (6 gp).


Social Check DCs

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