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NPC Generator

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Advanced [show]


Raymond Hartford, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair has been sun bleached extensively. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved out south to avoid the crime he committed. He has built up a small fortune and can afford his own way.

Motivation: A rival would like him out of the picture; and he is greedy

Flaws: Antagonistic, Disease. Bonds: Attractive, Criminal record, Rich. Occupation: Glassblower

Voice: German accent

Attributes [hide]

Raymond Hartford, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)11 (+0) 13 (+1)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Miles Sutton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tan shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His white hair is lengthy and is close to two feet long. His eyes are likewise blue. His teeth are white and perfect.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Born in the west his family was never financially stable. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to travel the world and help people.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Antagonistic, Insane. Bonds: Attractive, Poor. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Miles Sutton, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)10 (+0) 16 (+3)13 (+1)
Skills History +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anselm Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with Stetson hat. His auburn hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is able to fit into much smaller and tighter spaces than normal.

History: Anselm lived on a farm with his father, near the main road leading to a nearby town. Cursed with vampirism at a very young age, Anselm has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He loathes his own lifestyle; and to unite with his sister

Ideals: Gifted. Flaws: Disease, Secretive, Depressed. Bonds: Family. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Anselm Hale, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)10 (+0) 10 (+0)9 (-1)
Skills Intimidation +1, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 300 gp.


Social Check DCs


Gerald Marlee, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears an entirely red suit with black socks and a vest with buckled shoes. He is tall, broad shouldered and powerfully built. His brown hair is still thick. He is very pretty but has cold, dead eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Around other people he will do his best to conceal his emotions and appear jolly.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Impeccable. Flaws: Shy. Bonds: Attractive, Religious, Enemies. Occupation: Detective

Voice: Shortens vowels

Attributes [hide]

Gerald Marlee, Male Human Fighter 5
Medium (5'9") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)13 (+1) 15 (+2)13 (+1)
Skills Medicine +5, Performance +4
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


John Mitchell, Male Human [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Bowyer uniform. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He has a tattooed face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: John hails from a village terrorized by gnolls. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and a deep hatred of gnolls

Flaws: Ugly, Impulsive. Bonds: Job, Enemies, Adventurer. Occupation: Bowyer

Voice: Hard of hearing, loud

Attributes [hide]

John Mitchell, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 38 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)9 (-1) 13 (+1)18 (+4)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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