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NPC Generator

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Advanced [show]


Adelard Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a tan deerstalker hat and tan clothes. His black hair is matted, messy, and big. His amber eyes have a joyful gleam in them most of the time.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He has a small toy that he constantly fidgets with.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Adventurer. Occupation: Junk Dealer

Voice: Soft and mumbly

Attributes [hide]

Adelard Tickle, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +3, Deception +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 6000 cp.


Social Check DCs


Jocelyn Barton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears white leather gloves, a white jacket, and tight pants. His auburn hair is cut jaggedly and amateurishly. He is baby faced.

Personality: Confrontational and typically high on some drug or another. He also hits on women, regardless of circumstances.

History: Born to a pair of adventurers, Jocelyn grew up listening to his mother's many stories. He was taken as a slave by a traveling circus and forced to perform When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To settle down with his crush; and to protect his home

Flaws: Addict. Bonds: Has a crush, Adventurer, Slave, Guardian. Occupation: Miner

Voice: Irish accent

Attributes [hide]

Jocelyn Barton, Male Human Fighter 5
Medium (5'3") Human, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)14 (+2) 10 (+0)9 (-1)
Skills Survival +3
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. 1 Full Plate. 1 Banded mail. 1 Banded mail. 1 Masterwork Heavy wooden shield.


Social Check DCs


Roger England, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His green eyes peer out from beneath his wide-brimmed brown hat.

Personality: He will rave to anyone who will listen. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has built up a small fortune and can afford his own way.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac

Flaws: Insane, Antagonistic. Bonds: Attractive, Criminal record, Rich. Occupation: Jeweler

Voice: Squeaky

Attributes [hide]

Roger England, Male Human Fighter 4
Medium (5'11") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)13 (+1) 19 (+4)11 (+0)
Skills Animal Handling +6, Persuasion +2
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 24000 sp. Silver-plated steel longsword with jet jewel in hilt (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Chad Reed, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a butterfly on it. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His hazel eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Many dire rats want him driven away; and he desires power and/or immortality

Flaws: Antagonistic, Shy, Disease. Bonds: Adventurer, Enemies. Occupation: Laborer

Voice: Russian accent

Attributes [hide]

Chad Reed, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)11 (+0) 14 (+2)16 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1100 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Lance Breeden, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light white in addition to tight pants. His skin is fair and his fingers are delicate and long. His white hair is lengthy. His otherwise smooth face is marked with small tiny scars.

Personality: Lance is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in the south to a Healer, Lance learned a great deal about his mother's area of expertise. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Lance grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Lance. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To share knowledge with the world; and doesn't want to be a healer and was forced into it by his family

Ideals: Extrovert, Logical. Bonds: Job, Criminal record, Family. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Lance Breeden, Male Human Fighter 4
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)10 (+0) 9 (-1)12 (+1)
Skills Athletics +3, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp. Brass mug with jade inlays (500 gp). Solid gold idol (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs

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