Kody Clinton, Male Human [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears professional attire. His chestnut hair, when down, is lengthy. His half smiles and green eyes are beguiling and draw you in.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to work out more often; and wants to have a good time and be beloved
Ideals: Optimist, Athletic. Flaws: Disease. Bonds: Attractive. Occupation: Cook
Voice: Scandinavian accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp. Iolite (40 gp). Banded agate (12 gp).
Cory Cornish, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. His white hair is long and unkept. His hazel eyes dart from person to person to random spaces in the air.
Personality: Stoic and calm, he prefers to meditate than take action. Energy wise he seems alert and responsive.
History: The child of a Miller, who enjoyed hunting, Cory was taken on many hunting expeditions. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: Money/treasure.
Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Rich, Nature, Criminal record. Occupation: Layabout
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 3000 sp. Obsidian (13 gp). 1 Masterwork Common Melee.
Reynard Gentry, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His silver hair is cut jaggedly and amateurishly. His ears are large.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born the only child of a wealthy merchant. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants revenge against giants; and his name or reputation has been wronged in the past by giants, and he desires to right it
Ideals: Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Enemies, Religious. Occupation: Farmer
Voice: Nasally tone
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 500 gp. Chrysoberyl (80 gp). Onyx (80 gp). Golden yellow topaz (800 gp). Black pearl (800 gp). 1 Minor magic item.
Odo Yardley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears a brown tunic with grey highlights, and long brown pants that bunch up around his shoes. He has a small bristly mustache and wavy blonde hair. His hazel eyes peer out from beneath his feathered brown hat.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can't help but pocket interesting objects he comes across
History: He got into the Unemployed business at a young age. He worked as a nervous Unemployed and found it very stressful. He has set out to sabotage the competition.
Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job
Ideals: Passionate. Bonds: Criminal record, Job, Adventurer. Occupation: Unemployed
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4
Possessions: 400 gp. Azurite (9 gp). 1 Minor magic item.
Heward Willoughby, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He typically wears white cloth garments or leather armor. His brown hair is long and unkept. He has gleaming, smiling green eyes.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He can't help but pocket interesting objects he comes across
History: From birth he was tutored by a cruel and relentless mentor. Through the years after Heward was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Heward's mother didn't care for him much, and the feeling was mutual. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has comitted a past crime that haunts him to this day
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Criminal record, Mentor. Occupation: Painter
Voice: Old Prospector
Attributes [hide]
Medium (5'6") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 200 gp. 4 Smokesticks. 8 Acid flasks. 2 Tanglefoot bags. 1 Antitoxin.
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