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NPC Generator

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Advanced [show]


Guy Webley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple pastel robe with white stripes complete with hood. He is physically well-built. His hair is chestnut and very short. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.

History: His mother raised him in a mountain cabin. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Nature, Poor. Occupation: Stableman

Voice: Forgets to breathe while speaking

Attributes [hide]

Guy Webley, Male Human Fighter 4
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 8 (-1)12 (+1) 14 (+2)18 (+4)
Skills Animal Handling +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp.


Social Check DCs


Trym Kinsley, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. His auburn hair is lengthy. He has hazel eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Attractive, Job. Occupation: Ploughman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Trym Kinsley, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 7 (-2)15 (+2) 16 (+3)9 (-1)
Skills Animal Handling +5, Athletics +1
Senses Passive Perception 13
Languages Common, Goblin, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30000 cp. Black opal (800 gp). Moss agate (9 gp). Smoky quartz (20 gp). Moss agate (9 gp). 1 Minor magic item.


Social Check DCs


Lance Allerton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tight fitting brown shirt and pants. His red hair is still thick. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does not believe in violence as a means to an end. He is a dedicated Spy but believes his peers are too gung-ho.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Lance was left his mother's suit of armor and trained in its use and care. He became a Spy soon after.

Motivation: Further expansion of business.

Ideals: Impeccable, Pacifist. Bonds: Military, Job. Occupation: Spy

Voice: Relaxed voice

Attributes [hide]

Lance Allerton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 17 (+3)5 (-3) 16 (+3)13 (+1)
Skills Nature -1, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Peter Willoughby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'4". He prefers to wear black pants and tee shirts, and his gloved hand is found clutching a dagger. He has styled his white hair well, parting it to the left. His eyes are gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Bricklayer business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Obtaining odd cultural Human artifacts is his passion; and wants to open a new tavern

Flaws: Selfish, Forgetful. Bonds: Job, Rich, Adventurer. Occupation: Bricklayer

Voice: American accent

Attributes [hide]

Peter Willoughby, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp. 1 Good lock.


Social Check DCs


Manfred Brixton, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a grey and red handkerchief worn on his right side. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his silver hair in a flapper bob. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He dislikes all the random violence that takes place in the west. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.

Motivation: He wants revenge against gnolls.

Ideals: Pacifist, Philantrophist, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Knight

Voice: Excited and jittery

Attributes [hide]

Manfred Brixton, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)12 (+1) 9 (-1)11 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Deep blue spinel (300 gp). Iolite (70 gp). Hematite (11 gp).


Social Check DCs

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