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NPC Generator

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Advanced [show]


Conrad Stanton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a blue shirt with thin grey vertical stripes and tan pants. His blonde hair is braided into rings. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is obsessed with finding treasure.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Slave, Immigrant. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Conrad Stanton, Male Human Fighter 4
Medium (6'3") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +2, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +3

Possessions: Deep blue spinel (1100 gp). Deep blue spinel (1100 gp). Carnelian (80 gp).


Social Check DCs


Don Wentworth, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear ponchos typically of a light brown in addition to tight pants. He has shaved his head bald. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Don hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Don was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has never given up on his singing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his relatives are trying to arrange a marriage

Ideals: Artistic, Fighting. Flaws: Ugly, Addict. Bonds: Poor, Nature. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Don Wentworth, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)10 (+0) 14 (+2)13 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Clerebold Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. His blonde hair is braided into rings. His blue eyes are slightly larger than normal.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was granted necromantic powers by his dying brother.

Motivation: A rival would like him out of the picture; and further expansion of business

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Poor, Job, Criminal record. Occupation: Marshal

Voice: Slurs words

Attributes [hide]

Clerebold Tindall, Male Human Fighter 3
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 13 (+1)13 (+1)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Ignan, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Thomas Ashton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. He has shaved his head bald. He wears a mask on his face.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He never wears the same outfit twice, unless he absolutely has to.

History: He was born the only child of a wealthy merchant. A few years later when the west was not economically sound they moved to his current location. He inherited the family business which he has now maintained for 13 years.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult.

Ideals: Artistic, Entrepeneur. Flaws: Sensitive. Bonds: Attractive, Immigrant, Job. Occupation: Stableman

Voice: growls and snarls, animalistic

Attributes [hide]

Thomas Ashton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)9 (-1) 8 (-1)14 (+2)
Skills Arcana +1, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp. 1 Buckler.


Social Check DCs


Gomory Marlee, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears many layers of old clothing at all times. He has a long brown beard with little hanging trinkets. This gray eyed easterner is not easily forgotten.

Personality: Gomory wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a wizard, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Disciplined. Flaws: Ugly, Secretive, Insane. Bonds: Poor, Mentor. Occupation: Knight

Voice: Scottish accent

Attributes [hide]

Gomory Marlee, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 13
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)16 (+3) 15 (+2)15 (+2)
Skills Medicine +4, Nature +5
Senses Passive Perception 12
Languages Common, Auran, Celestial, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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