Gomory Windsor, Male Human [Permalink]
Personal [hide]
Description: He typically wears white cloth garments or leather armor. He carries a battered scythe and tarnished sai as well. He has moderate length black hair. He wears large thick round spectacles.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Healer business.
History: The child of a Marshal, who enjoyed hunting, Gomory was taken on many hunting expeditions. His mother had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Fighting, Persistence. Bonds: Guardian, Nature, Rich. Occupation: Healer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp.
Ralf Wesley, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is dressed in a clean violet cloak covering his clean studded leather. His black hair is lengthy. He tend to wears goggles to shield his eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A few years later when the north was not economically sound they moved to his current location. Since then, he has sought to make the best of life.
Motivation: He is content; and he seems to be bored by most things
Ideals: Gifted, Optimist. Flaws: Hedonist, Mundane. Bonds: Immigrant. Occupation: Server
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 4000 cp.
Diggory Cason, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a lot of dark rich colors, with gold accents. He has shaved his head bald. His eyes are blue.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also hits on women, regardless of circumstances.
History: Gifted from a young age, Diggory studied abroad. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has gone from town to town working and never settling down anywhere, but has fallen for a local Apothecary. He hasn't told them the truth, but wants to settle down with them.
Motivation: To settle down with his crush.
Ideals: Gifted, Entrepeneur. Bonds: Attractive, Family, Has a crush. Occupation: Layabout
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 7 (-2) | 16 (+3) | 14 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Sylvan, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: Just what you see.
Gomory Gresham, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male likes to wear darkened spectacles and heavy clothing, no matter the weather. He is tall, broad shouldered and powerfully built. His chestnut hair has been sun bleached extensively. He tend to wears goggles to shield his eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his sister before him, after school he went straight into learning to become a Dyer. Recently he has begun working with bootleggers and crooks.
Motivation: He desires power and/or immortality; and he feels that his past leaves him morally obligated to help
Flaws: Impulsive. Bonds: Job, Immigrant, Criminal record, Adventurer. Occupation: Dyer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 5 (-3) | 11 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Sard (80 gp).
Hugh Marston, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a Stetson hat to cover his moderate length red hair. He is very pretty but has cold, dead eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is able to make almost anything out of random pieces of junk.
History: He was born the only child of a wealthy merchant. As a young adult he joined a group advocating for an improvement in Human conditions. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Wants to have a good time and be beloved; and retire the richest man in the east
Ideals: Optimist, Gifted, Entrepeneur. Flaws: Racist. Bonds: Attractive. Occupation: Banker
Voice: Spits words with contempt
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Celestial, Abyssal, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
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Their contribution stands as a beacon of hope for all adventurers!
