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NPC Generator

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Advanced [show]


Godfrey Trollope, Male Human [Permalink]

Personal [hide]

Description: He wears a tan coat over a white low-cut shirt, and a deerstalker hat upon his head, and he perpetually has his glaive ready. His brown hair is drawn into a tight pony tail with a clover scrunchie. His face is scarred and worn.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has worked as a Miner like his father before him.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Miner

Voice: Old Prospector

Attributes [hide]

Godfrey Trollope, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Arcana +1, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Chain shirt.


Social Check DCs


Anthony Remington, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is renowned for his bright black suits and hats. His chestnut hair and beard is wavy and long. His eyes are green and beady.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. Anthony is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born at the edge of vast desert. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Performer they were divorced and he won custody of their daughter. He worked as a Animal Trainer, and he later adopted a second daughter.

Motivation: Many dire rats want him driven away; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Family, Nature, Enemies. Occupation: Animal Trainer

Voice: Squeaky

Attributes [hide]

Anthony Remington, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)18 (+4) 11 (+0)15 (+2)
Skills Intimidation +4, Nature +6
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2600 sp. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Anselm Brixton, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His brown hair is kept up in a ponytail inside a top hat. He has several tiny jet earrings on each ear.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot resist a sob story and will often dote over anyone who has one.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. His parents enrolled him in a Fighter school at a young age so that he could practice his necromantic talents. He has built up a small fortune and can afford his own way.

Motivation: Regain custody of his son; and doesn't want to be a dyer and was forced into it by his family

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Rich, Family. Occupation: Dyer

Voice: Soft and melodious

Attributes [hide]

Anselm Brixton, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)9 (-1) 15 (+2)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs


Don Tenley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally well dressed albeit a few years behind the times. He keeps his black hair in a pixie cut. His eyes are a pleasant violet.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His job bores him to no end. He has decided to make it more interesting.

History: From birth he was tutored by a cruel and relentless mentor. He moved out west to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Bonds: Attractive, Guardian, Adventurer, Criminal record, Mentor. Occupation: Sailor

Voice: Relaxed voice

Attributes [hide]

Don Tenley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)10 (+0) 11 (+0)5 (-3)
Skills Acrobatics +5, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +2

Possessions: 300 gp.


Social Check DCs


Tim Coombs, Male Human [Permalink]

Personal [hide]

Description: He wears a green coat over a black low-cut shirt, and a wide-brimmed hat upon his head, and carries scimitars. His auburn hair is braided into rings. His thin eyebrows rest above his beady violet eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was raised in a white middle class family as the only child. Through the years after Tim was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Tim's mother didn't care for him much, and the feeling was mutual. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Fighting. Flaws: Ugly, Antagonistic, Forgetful, Mundane. Occupation: Bather

Voice: Aggressive tone

Attributes [hide]

Tim Coombs, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)14 (+2) 16 (+3)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 13
Languages Common, Goblin, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Chrysoprase (50 gp). Jet (130 gp). Amber (130 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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