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Advanced [show]


Anthony Stanford, Male Human [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered pastel stockings. He carries with him a set of lances, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair up in a very large beehive style do. He has gleaming, smiling amber eyes.

Personality: He has a massive crush on the younger sibling of the Herbalist who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Anthony was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has gone from town to town working and never settling down anywhere, but has fallen for a local Bricklayer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Bonds: Has a crush, Adventurer, Family, Criminal record. Occupation: Herbalist

Voice: Rolls R's

Attributes [hide]

Anthony Stanford, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)14 (+2) 8 (-1)9 (-1)
Skills Deception +1, Medicine +1
Senses Passive Perception 9
Languages Common, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Hunter Harlow, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is typically in his Healer uniform, and a wedding ring on his left hand. His golden hair is matted, messy, and big. He has violet eyes.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born a particularly ugly child, much to the horror of his parents. He was an apprentice working in his father's forge. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Armorer again; and sabotage a competitor

Ideals: Joker. Flaws: Ugly, Secretive. Bonds: Job, In love. Occupation: Healer

Voice: Pirate accent

Attributes [hide]

Hunter Harlow, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)17 (+3) 18 (+4)14 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Giant, Infernal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Ernest Brandon, Male Human [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep grey leather and dull brown iron scale mail. He is muscular with a powerful set of arms. He wears a wide-brimmed hat to hide his balding. He wears large thick round spectacles.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. Flattery will make him almost putty in your hands.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: He feels kind of lost in life; and he is not mentally stable, and does not behave rationally

Ideals: Justice, Artistic. Flaws: Selfish, Insane, Depressed. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Ernest Brandon, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)10 (+0) 14 (+2)14 (+2)
Skills Deception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 400 gp. White opal (1100 gp). Violet garnet (1100 gp). Aquamarine (1100 gp). 1 Minor magic item.


Social Check DCs


Roger Benson, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a tan armored body suit, with a simple grey line shooting up and back down. With a patchy chestnut beard and wild chestnut hair. He wears crescent spectacles with a black brim.

Personality: He is mildly Human supremacist, though he does not identify as such. He is a ruthless business man, a trait he acquired from his father.

History: He got into the Weaver business at a young age. In his 17th year, his parents were killed by a dire rats raid, leaving Roger alone in the world. After a stint in an orphanage, he was adopted. He has set out to sabotage the competition.

Motivation: Human compassion; and expand his business

Ideals: Entrepeneur. Flaws: Racist. Bonds: Job, Enemies. Occupation: Weaver

Voice: Relaxed voice

Attributes [hide]

Roger Benson, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)13 (+1) 8 (-1)15 (+2)
Skills Intimidation +4, Perception +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 7000 cp. 1 Masterwork Heavy wooden shield. 1 Chain shirt. 1 Darkwood Buckler.


Social Check DCs


Anselm Acton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear flannel. His hair is brown and curly. His eyes are a pleasant green.

Personality: Eccentric and domineering, Anselm will drive conversation. Anselm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Anselm was born the youngest of three triplets. His psionic abilities were realized during a raid on his village. He has achieved small success as a Interpreter.

Motivation: He would like to get married and retire; and find a way to reverse the transformation of his sister

Ideals: Extrovert, Gifted. Bonds: Family, Job, Has a crush. Occupation: Interpreter

Voice: Aggressive tone

Attributes [hide]

Anselm Acton, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)13 (+1) 15 (+2)13 (+1)
Skills History +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 2 Smokesticks. 3 Alchemist’s fire. 3 Alchemist’s fire.


Social Check DCs

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