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NPC Generator

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Advanced [show]


Anselm Tattersall, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His long black hair reaches down to his waist. His green eyes dart from person to person to random spaces in the air.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Detective arts, while his mother instructed him in etiquette, music and courtly manner. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Sabotage a competitor.

Flaws: Racist, Disease. Bonds: Attractive, Job, Rich. Occupation: Detective

Voice: Forgets to breathe while speaking

Attributes [hide]

Anselm Tattersall, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 10000 cp.


Social Check DCs


John Compton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is portly but not overly obese. His moppish red hair is in a traditional bowl cut. His eyes are likewise hazel.

Personality: Confrontational and typically high on some drug or another. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Seamstress arts, while his father instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now mingles about in high society.

Motivation: Wants to work out more often; and he is greedy

Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Rich, Military. Occupation: Seamstress

Voice: Creaky witch voice

Attributes [hide]

John Compton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)15 (+2) 11 (+0)17 (+3)
Skills Sleight of Hand +0, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1900 sp. Freshwater pearl (6 gp).


Social Check DCs


Dustin Webley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair and beard is wavy and long. He wears round tiny glasses practically rammed into his face.

Personality: A skeptical and narcissistic man, Dustin's first love is himself. His second love is also himself. He also has developed a complete distrust of the Beggar profession.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has worked as a Roofer like his father before him.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Entrepeneur, Impeccable. Bonds: Job, Military, Family. Occupation: Roofer

Voice: Draws out vowels

Attributes [hide]

Dustin Webley, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)14 (+2) 10 (+0)7 (-2)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Orc, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 300 gp. Violet garnet (600 gp). Rose (80 gp). Golden yellow topaz (600 gp). 1 Minor magic item.


Social Check DCs


Kody Dalton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a brown tunic with black highlights, and long white pants that bunch up around his shoes. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He does not trust anyone and sleeps with one eye open.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Body Guard. He has drifted from career to career and currently works as a Body Guard.

Motivation: He is wracked by social anxiety; and further expansion of business

Ideals: Joker. Flaws: Insomniac, Mundane, Fearful. Bonds: Poor, Job. Occupation: Body Guard

Voice: Australian accent

Attributes [hide]

Kody Dalton, Male Human Fighter 4
Medium (5'7") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)6 (-2) 10 (+0)15 (+2)
Skills Acrobatics +3, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp. Gold and topaz bottle stopper cork (600 gp). An abacus with copper, silver and gold markers (40 gp).


Social Check DCs


Wymar Marlee, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. His skin is fair and his fingers are delicate and long. His tied-back hair is white. His green eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When he's not drinking or sleeping the drinks off, he's doing music.

History: Sold as a small child to a necromancer, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Artistic. Flaws: Shy. Bonds: Mentor, Criminal record. Occupation: Fletcher

Voice: Speaks in third person

Attributes [hide]

Wymar Marlee, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)17 (+3) 10 (+0)14 (+2)
Skills Insight +2, Investigation +5
Senses Passive Perception 10
Languages Common, Gnoll, Elven, Gnome
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp.


Social Check DCs

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