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NPC Generator

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Advanced [show]


Dustin Yardley, Male Human [Permalink]

Personal [hide]

Description: A 6'6" eastern man, he dresses in collared shirts and wears a proper scarf over his head. He has done his best to style his chestnut hair to look like a famous performer. His eyes are brown and he is always smoking a pipe.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Dustin was born with his father's beautiful face. At a young age his father died while driving off some giants. His mother being the stubborn sort decided to stay and helped train him in glaive use. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage

Ideals: Logical, Fighting. Bonds: Attractive, Enemies, Family. Occupation: Sellsword

Voice: Mumbles to self between sentences

Attributes [hide]

Dustin Yardley, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)12 (+1) 11 (+0)11 (+0)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3000 sp. 1 Magnifying glass. 1 Masterwork manacles.


Social Check DCs


Manfred Carlisle, Male Human [Permalink]

Personal [hide]

Description: A 5'2" southern man, he wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to loving parents in a slum to the south. At a young age his mother died while driving off some dire rats. His father being the stubborn sort decided to stay and helped train him in axe use. He has never given up on his music dream.

Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud

Ideals: Artistic, Fighting. Flaws: Impulsive. Bonds: Poor, Enemies. Occupation: Tanner

Voice: Boston accent

Attributes [hide]

Manfred Carlisle, Male Human Fighter 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 14 (+2)9 (-1) 8 (-1)12 (+1)
Skills Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs


Nicholas Compton, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown coat over a yellow low-cut shirt, and a deerstalker hat upon his head. He is muscular with a powerful set of arms. He has a small bristly mustache and wavy blonde hair. He tend to wears goggles to shield his eyes.

Personality: Calm and collected, he is a well trained Architect. He receives visions of the future at random moments

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Architect arts, while his father instructed him in etiquette, music and courtly manner. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has worked as a Architect like his mother before him.

Motivation: Money/treasure; and he wants to get laid

Ideals: Gifted. Bonds: Job, Rich, Immigrant, Has a crush. Occupation: Architect

Voice: Raspy

Attributes [hide]

Nicholas Compton, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)13 (+1) 6 (-2)11 (+0)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 8
Languages Common, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bertram Elton, Male Human [Permalink]

Personal [hide]

Description: This man wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case, and sports empty pouches on his belt. He sports a flattop hair cut. His eyes are likewise brown.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Bertram enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bertram took refuge in the large cave and found the beat up dagger and armor he uses now. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He's in love; and to settle down with his crush

Ideals: Justice. Flaws: Terse, Hedonist. Bonds: Nature, Has a crush. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Bertram Elton, Male Human Fighter 3
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)14 (+2) 16 (+3)11 (+0)
Skills Animal Handling +5, Athletics +6
Senses Passive Perception 13
Languages Common, Abyssal, Elven
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +6

Possessions: 600 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Frederick Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His black hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: A rival would like him out of the picture; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Insane, Antagonistic, Racist. Bonds: Criminal record. Occupation: Architect

Voice: Raspy

Attributes [hide]

Frederick Winthrop, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)13 (+1) 15 (+2)8 (-1)
Skills Investigation +3, Stealth +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs

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