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NPC Generator

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Advanced [show]


Reynard Kendal, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries bows. He has styled his white hair well, parting it to the right. His eyes are likewise blue.

Personality: He loves telling others what to do and how they should feel about things. He also has developed a complete distrust of the Beggar profession.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Beggar again; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Fighting, Opinionated, Entrepeneur. Flaws: Antagonistic. Bonds: Job. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Reynard Kendal, Male Human Fighter 3
Medium (5'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)15 (+2) 9 (-1)16 (+3)
Skills Animal Handling +1, Persuasion +5
Senses Passive Perception 9
Languages Common, Undercommon, Aquan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Gomory Blythe, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple green line shooting up and back down. He sports a flattop hair cut. His green eyes dart from person to person to random spaces in the air.

Personality: He snorts whenever he laughs or is feeling confident. He is a logical person and will generally grow upset if things defy logic and science.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Regain custody of his daughter; and doesn't want to be a dyer and was forced into it by his family

Ideals: Logical, Justice. Flaws: Antagonistic. Bonds: Family. Occupation: Dyer

Voice: Jamaican accent

Attributes [hide]

Gomory Blythe, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)15 (+2) 6 (-2)10 (+0)
Skills History +4, Religion +4
Senses Passive Perception 8
Languages Common, Celestial, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Spyglass. 1 Good lock. 1 Masterwork Musical instrument. 1 Hourglass.


Social Check DCs


Hugh Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of sapphire and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is physically well-built. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue.

Personality: A deeply religious man he believes everything happens for a reason. He always tries to repair and not replace. It was this mentality that drove him into the Bounty Hunter business.

History: Hugh was born with his mother's beautiful face. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's looking for his big break; and money/treasure

Ideals: Persistence. Bonds: Rich, Religious, Attractive, Adventurer. Occupation: Bounty Hunter

Voice: Pronounces O like U

Attributes [hide]

Hugh Marlee, Male Human Fighter 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)10 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 19000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Jocelyn Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sickle, but if one is not available he will default to his kukri. He has a moderate pudge and is not very fit. His hair, while still mostly blonde, has prominent grey streaks. This brown eyed northerner is not easily forgotten.

Personality: Overbrimming with self-confidence, Jocelyn isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: When he was but 7 years old his parents immigrated from the north. He dropped out of school before completing his studies. He left for the north, certain he would find work there.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Bonds: Rich, Immigrant. Occupation: Ruler

Voice: Pronounces difficult words wrong

Attributes [hide]

Jocelyn Cooper, Male Human Fighter 3
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)7 (-2) 10 (+0)12 (+1)
Skills Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 60 pp. Iolite (70 gp).


Social Check DCs


Norman Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a white poncho over his likewise colored trousers and shirt. His golden hair and beard is wavy and long. His eyes are amber and beady.

Personality: He is almost excessively polite to everyone, even when angry. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Norman was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Norman abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He desires power and/or immortality; and his religion dominates his actions

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Religious. Occupation: Spice Merchant

Voice: Smooth and feminine

Attributes [hide]

Norman Marleigh, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 12 (+1)8 (-1) 9 (-1)13 (+1)
Skills Animal Handling +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2

Possessions: 2100 sp.


Social Check DCs

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