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NPC Generator

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Advanced [show]


John Blyth, Male Human [Permalink]

Personal [hide]

Description: This western man wears just a brown suit. His clothes are grease stained in places. His black hair is kept up in a ponytail inside a wide-brimmed hat. He has gleaming, smiling gray eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a minor phobia of water and hates getting wet.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted from career to career and currently works as a Spy.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Logical. Flaws: Fearful. Bonds: Poor, Immigrant, Job. Occupation: Spy

Voice: Complex vocabulary, royal

Attributes [hide]

John Blyth, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)9 (-1) 12 (+1)11 (+0)
Skills Investigation +1, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1300 sp.


Social Check DCs


William Wordsworth, Male Human [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across his face, he is renowned for his bright black suits and hats. His brown hair is matted, messy, and big. His eyes are amber and beady.

Personality: He is calm most of the time but flees social interaction. He is lazy and tries to find solutions quickly.

History: He comes from a rich northern family. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Ugly, Shy, Lazy, Fearful. Bonds: Rich. Occupation: Bounty Hunter

Voice: Australian accent

Attributes [hide]

William Wordsworth, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)11 (+0) 14 (+2)10 (+0)
Skills Athletics +3, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Thornton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears tight fighting clothing, which leaves very little to the imagination. His right leg appears badly burned and disfigured. His white hair is unkempt and raggedy. His blue eyes lackadaisically let the world flow into them.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is harsh and unforgiving.

History: He was born to loving parents in a slum to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Engraver

Voice: Low range voice

Attributes [hide]

Drogo Thornton, Male Human Fighter 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 16 (+3)10 (+0) 16 (+3)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 200 gp.


Social Check DCs


Aldous Clinton, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a faded coat and loose pants complete with broad hat. His whole body is exceptionally muscular. His hair is greying and his face has many wrinkles. His eyes are gray and beady.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a font of random trivia from the lore and stories he has discovered

History: Born in the north to a Marshal, Aldous learned a great deal about his father's area of expertise. He worked as a nervous Marshal and found it very stressful. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Immigrant, Job. Occupation: Marshal

Voice: Speaks in third person

Attributes [hide]

Aldous Clinton, Male Human Fighter 3
Medium (5'6") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)12 (+1) 9 (-1)8 (-1)
Skills Acrobatics +5, Insight +1
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: Jade (120 gp). Malachite (4 gp).


Social Check DCs


Henry Milton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. With a patchy golden beard and wild golden hair. His green eyes dart from person to person to random spaces in the air.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a font of random trivia from the lore and stories he has discovered

History: He was born in the west, but his parents moved at a very young age to the east. Henry was born on a far western desert where he grew up under the tutelage of his mother, an expert Armorer. He has achieved small success as a Armorer.

Motivation: To protect his home; and to find somewhere to settle down

Ideals: Logical. Flaws: Mundane. Bonds: Immigrant, Job, Guardian. Occupation: Armorer

Voice: Speaks through clenched teeth

Attributes [hide]

Henry Milton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)11 (+0) 8 (-1)15 (+2)
Skills Acrobatics +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp.


Social Check DCs

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