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NPC Generator

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Advanced [show]


Everard Pinkerton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tight fitting brown shirt and pants, and is pretty ugly. His moppish brown hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are violet.

Personality: He is mildly Human supremacist, though he does not identify as such. He plays an instrument quite well.

History: Born in the west to a Interpreter, Everard learned a great deal about his mother's area of expertise. He worked as a nervous Interpreter and found it very stressful. He got away from his former life and has fallen to alcoholism.

Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.

Ideals: Artistic. Flaws: Ugly, Racist, Addict. Bonds: Job. Occupation: Interpreter

Voice: Hissing voice

Attributes [hide]

Everard Pinkerton, Male Human Fighter 4
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)13 (+1) 12 (+1)16 (+3)
Skills Athletics +3, History +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 13000 sp.


Social Check DCs


Lance Kirby, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has moderate length chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: Lance speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He is the product a well kept family trust fund and as such has never really known need. His father was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.

Motivation: He is greedy; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Rich. Occupation: Bookbinder

Voice: Booming voice

Attributes [hide]

Lance Kirby, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)9 (-1) 16 (+3)14 (+2)
Skills Deception +4, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 300 gp. Tourmaline (90 gp).


Social Check DCs


Gunter Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears professional attire. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He is very pretty but has cold, dead eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in a small forest village. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Gunter never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: A strong sense of loyalty to Human people.

Ideals: Gifted, Entrepeneur. Bonds: Attractive, Nature, In love. Occupation: Courier

Voice: Switch between two voices

Attributes [hide]

Gunter Wordsworth, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)15 (+2) 16 (+3)12 (+1)
Skills Religion +4, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2900 sp.


Social Check DCs


Odo Barton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his long chestnut hair kept up in a rat tail. His face is covered beneath a completely black helmet.

Personality: He is witty, but his monotone delivery comes off as unnerving He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a Painter, his mother struggled to pay the bills. He was an apprentice working in his mother's forge. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Odo was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: He wants revenge against gnolls; and sabotage a competitor

Ideals: Joker. Bonds: Job, Poor, Enemies. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Odo Barton, Male Human Fighter 3
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)10 (+0) 14 (+2)10 (+0)
Skills Investigation +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Brown-green garnet (110 gp).


Social Check DCs


Roger Mori, Male Human [Permalink]

Personal [hide]

Description: This southern man likes to wear black tank tops with green pants. His clothes are grease stained in places. He wears his white hair up in a very large beehive style do. He wears an eyepatch.

Personality: Overbrimming with self-confidence, Roger isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of southern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: He doesn't get along with people that don't share his tastes.

Ideals: Impeccable, Joker. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Healer

Voice: Speaks in third person

Attributes [hide]

Roger Mori, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 11 (+0)13 (+1) 13 (+1)15 (+2)
Skills Stealth +2, Survival +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 6000 cp.


Social Check DCs

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