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NPC Generator

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Advanced [show]


Solomon Graham, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, tan shirt, and white tie. He is portly but not overly obese. His silver hair is still thick. His hazel eyes dart from person to person.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not trust anyone and sleeps with one eye open.

History: Solomon was born in the south. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered south to less war torn lands. He hasn't been sleeping well lately.

Motivation: He's attracted to the PC; and wants a kiss

Ideals: Gifted, Persistence. Flaws: Insomniac, PTSD. Bonds: Has a crush. Occupation: Engraver

Voice: Speaks with back of mouth

Attributes [hide]

Solomon Graham, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)15 (+2) 11 (+0)12 (+1)
Skills Athletics +1, Survival +2
Senses Passive Perception 10
Languages Common, Ignan, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Anthony Braxton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a worn and beaten armor. He keeps his chestnut hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the south. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He's since become an addict/alcoholic.

Motivation: Someone believes him a fraud.

Ideals: Entrepeneur. Flaws: Addict. Bonds: Enemies, Immigrant. Occupation: Locksmith

Voice: Cold and demanding tone

Attributes [hide]

Anthony Braxton, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 11 (+0)17 (+3) 10 (+0)11 (+0)
Skills History +5, Survival +2
Senses Passive Perception 10
Languages Common, Undercommon, Terran, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 14000 cp. Moss agate (8 gp). Carnelian (80 gp). Silver pearl (70 gp).


Social Check DCs


Shane Camden, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'3" and wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His silver hair is greasy and uncared for. He has blue eyes.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born a particularly ugly child, much to the horror of his parents. He has chosen to use the inheritance that was left to him frivolously. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His relatives are trying to arrange a marriage; and money/treasure

Ideals: Extrovert, Persistence. Flaws: Ugly, Emotional. Bonds: Rich, Family. Occupation: Sculptor

Voice: Shortens vowels

Attributes [hide]

Shane Camden, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)16 (+3) 15 (+2)13 (+1)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 12
Languages Common, Celestial, Orc, Auran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp.


Social Check DCs


Theobald Stansfield, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. He wears a deerstalker hat to cover his moderate length golden hair. He is very pretty but has cold, dead eyes.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is obsessed with finding treasure.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother took him hunting and taught him how to get in the mind of other creatures. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: His religion dominates his actions.

Ideals: Artistic. Bonds: Attractive, Adventurer, Religious, Nature. Occupation: Fletcher

Voice: Smooth and feminine

Attributes [hide]

Theobald Stansfield, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 16 (+3)15 (+2) 13 (+1)15 (+2)
Skills History +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnoll, Draconic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2 Acid flasks.


Social Check DCs


Aldous Merton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is dressed in earthy colors with a black and green handkerchief worn on his right side, and a wedding ring on his right hand. His hair is greying and his face has many wrinkles. His violet eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He's since become an addict/alcoholic.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Ideals: Justice. Flaws: Addict, Antagonistic. Bonds: In love, Religious, Mentor. Occupation: Brewer

Voice: Low and grunting

Attributes [hide]

Aldous Merton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)16 (+3) 12 (+1)14 (+2)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Ignan, Terran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Chrysoprase (50 gp).


Social Check DCs

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